Reply to "COMPUTER & GAMES Workshop Lessons & Ideas for Noah and the Ark"

Noah and the Ark

Games/Mission Workshop
Grades K-2

 

Summary of Lesson Activities:

Uses a matching game to fill the ark.

 

Scripture Reference:

Genesis 6-9.

 

Lesson Objectives:

  • To show the students that ALL people and animals are important to God.
  • To show the students that having faith in God can sometimes be difficult.
  • To teach the students that even though people appear very different from each other, we are all the same in the eyes of God.

Leader Preparation:

  • Measure and determine your checkpoints to show the dimensions of the ark.
  • Read the Scripture ahead of time.
  • Gather the materials.

Supplies List:

  • A set of animal cards, printed pictures of animals on index cards, or a deck of playing cards.
  • A toy boat
  • Blindfolds
  • Pieces of rope to tie legs together
  • Big bag of M & M’s
  • Paper cups
  • Markers or crayons


Presentation

 

Opening- Welcome and Lesson Introduction:

Welcome the students when they arrive. Ask the class if they have ever had to do something that they were scared to do? Did anyone make fun of you when you did this thing that made you scared? Tell the class that today’s story is about Noah and the faith he had to show in God even though God asked him to do something that would cause other people to laugh at him.

Opening Prayer: Dear God, thank you for being a loving God who loves everyone exactly the same. And all God’s children said: AMEN.

 

Dig-Main Content and Reflection:

Read the story:

This is a story that most children will be familiar with. If you decide to read the story to them, use a Children’s Bible. Using a standard Bible the story becomes quite long and, since you are dealing with younger children, you may have a difficult time keeping their attention.
Otherwise, have the children tell the story to you. Use the following questions as a way of keeping the story flowing in the proper sequence and to make sure that the important point are presented to the children. You may pick and choose the questions you ask the students based on how well they are able to tell the story to you.

1) Why did God send the flood? GOD WAS SAD AT HOW WICKED MAN HAD
BECOME

2) Who was Noah supposed to bring on the ark? HIS WIFE, HIS THREE SONS
(SHEM, HAM, & JAPHETH), THEIR WIVES, AND EVERY KIND OF ANIMAL AND FOOD

3) How old was Noah when the flood came? 600 YEARS

4) How long did it rain? 40 DAYS AND 40 NIGHTS

5) How high was the water? MORE THAN 20 FEET ABOVE THE MOUNTAINS

6) How long was the water on the earth? 150 DAYS

7) After the water went down, where did the ark come to rest? ON THE
MOUNTAINS OF ARARAT

8) What did Noah send out to see if the earth was dry? FIRST A RAVEN AND
THEN A DOVE

9) What happened to the dove? FIRST IT CAME BACK WITH NOTHING, THEN
IT CAME BACK WITH A FIG LEAF, AND THEN IT DID NOT COME BACK AT ALL

10) What did Noah do when he was back on dry ground? HE BUILT AN ALTAR
AND MADE A SACRIFICE TO GOD

11) What is a covenant? A PROMISE

12) What sign did God give Noah to remind him of the covenant they had made? HE
SENT A RAINBOW

13) How old was Noah when he died? 950

Remind the students of how much faith Noah had to have in God. Noah had to listen to people making fun of him for building the ark. He probably had to listen to this for several years. Many people would have lost faith. But Noah trusted God and was eventually rewarded for it.

Activity:

Tell the students that God wanted Noah to bring the animals in pairs onto the ark. By the time all the animals were on board, the ark must have been pretty full. Show the class the “ark” that you have brought. This can by any type of toy boat. Tell the class that today we are going to try to fill our ark with animals by playing a matching game.

Ideally, a set of animal cards would work best. Another option would be to print pictures of animals off the computer. These could be cut out and put on the back of index cards or small pieces of cardboard. This would require a little more work. A third option, if all else fails, would be to use a deck of cards. The children could list several animals. Each animal would be assigned to a certain card in the deck.

Have the shepherd spread the animal cards face down on the table. About 30 cards or 15 sets of animals would be a good number. Each student takes a turn flipping over 2 cards. If they get a match, they can put the pair into the ark. If they do not get a match, the cards should be flipped back over face down. This should be a non-competitive game. The goal is for the class to fill the ark. If the children are having a difficult time getting matches after 4 or 5 turns, allow the cards to remain face up for the rest of the game.

Have the shepherd give each student some M & M’s in a paper cup but tell them not to eat them right away. Tell the students to think about how God wanted EVERY kind of animal on the ark. Have the students look at the M & M’s and all the different colors they come in. Ask the class, “How are all these M & M’s alike? THEY ALL HAVE CHOCOLATE ON THE INSIDE. Tell the class that we are like M & M’s to God. God cares about what is on the inside(in our hearts). And just like the insides of the M & M’s, in this way we are all the same. We all love God the same way. The students can now eat the M & M’s.

If you have time at the end of the matching game, here are some other suggestions to fill up the rest of the time:

 

  • If weather permits, take the students outside and show them the dimensions of the ark. The ark was 450 feet long, 75 feet wide, and had 3 decks that were a total of 45 feet high.
  • Have the shepherd take half of the class to one of the designated areas you have chosen. Take the other half of the class to the other designated area. When both groups reach their respective spots, wave to each other and look at how far apart you are. This represents the length of the ark. You will most likely have to cross a street to get to the appropriate length. Be sure to watch the children closely. If a shepherd is not present, walk the students to one designated spot and then to the other spot. The church can be used as a scale to show the height and width of the ark. 

You can also have the children play a variety of games to that require them to pair up(like the animals) or to trust(like Noah).

Games requiring pairs could be a three-legged race where the students tie one of their legs together or a blind-folded race where one student leads another student who is blind-folded. This would also fall under the category of a trusting game.

Another trusting game is to have one student stand with his or her back to the other student. That student than falls backwards and has to trust that the other student will catch them. Make sure you pair students up of similar size

Journal:

Have the shepherd write the memory verse in each student’s journal. Have the students draw a rainbow to remind them of God’s promise to never send a flood that would destroy the earth. Then have the students draw a picture of their favorite animal.

 

Closing:

 

End with a prayer.

Dear God, help us to be faithful to you just as Noah was in our Bible story today. And all God’s children said: AMEN.


Resources:

  • www.rotation.org (The Ideas & Lesson Exchange-Main Categories; Noah)
  • Sunday School Curriculum Bible Basis by Pastor Dean E. Larson

 

 

A lesson written by Rick from: Augustana Lutheran Church 

St. James, MN

 

A representative of Rotation.org reformatted this post to improve readability.

 

 

 


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