Reply to "BIBLE SKILLS & GAMES Workshop Lessons and Ideas for the Ten Commandments"

Broken Rules - Take any Game and give participants their personal rule card 

Take any favorite game and try to play it when the rules are broken! You can do this with any kind of game. Make sure some kids are given instruction to keep the rules no matter what. Give other kids instructions on breaking the rules. No one knows who has what special instructions.

We did this with simple board games- Candyland and Chutes & Ladders. Each child received a card with their special instructions printed. Things like--take two turns, switch places with the person in first place.

The game will only last 2 or three rounds. The frustration at trying to play when rules are being ignored needs to be monitored and the game halted before violence breaks out.Big Grin 


Editor notes: And here is the Games Lesson that Lynn wrote: 

The Ten Commandments

Game Workshop

Summary of Lesson Activities:
Students will play 2-3 rounds of an easy children’s game with rule changes. They will discuss fairness and how they felt about playing the game. Then they will play Pictionary or 20 questions.

Scripture Reference:
Exodus 20:1-17 

Lesson Objectives: 

    Children will… (these are the things they will be able to DO)

  • Recite the 10 commandments. They may not need to know them word for word or in order but should be able to list them
  • Identify 4 commandments that describe our relationship with God; 6 commandments that describe how we are to treat others
  • Give short explanations or definitions on what each commandment means.

    They will discover: (These are the ideas, concepts the lessons are designed to teach)

  • The commandments show us the way to live as God’s people
  • The commandments help us to know when we are not living the way God intends so that we will turn back to God and ask for forgiveness and God’s help
  • God gave us the commandments to help us not to judge us.

Leader Preparation:

  • Read the 10 commandments in a couple of versions of the Bible. Exodus 10:1-17. The 10 commandments are also found in Deuteronomy 5:1-21. You might want to check that out to see the differences in a few phrases.
  • Read the background sheet on the 10 Commandments. (Editor's Note: This sheet is not included with this lesson).
  • Review the lesson description and the supplies needed.
  • Make sure you know how to play Chutes & Ladders and Candyland.
  • Pick the game you want to play—Pictionary or 20 Questions


Supplies List:

  • Bibles (In Classroom)
  • Cut apart Candyland and Chutes & Ladders Game (In lesson folder)
  • 10 commandment card—2 sets (in classroom )
  • cut apart Pictionary Cards (in lesson folder)
  • Large sheets of paper and markers for Pictionary (In Classroom)
  • Masking tape
  • Timer


Presentation 

Opening-Welcome and Lesson Introduction:
Greet the children and introduce yourself. 

Open with a prayer. 

Dig-Main Content and Reflection:

Lesson Summary:

  1. Students will play 2-3 rounds of easy children’s game with rule changes.
  2. Discuss fairness and how they felt about playing game.
  3. Look up ten commandments, read together and answer questions
  4. play Pictionary or 20 questions
  5. More discussion of personal application of 10 commandments
  6. Prayer asking God’s help for obedience to commandments
     

1.  When children enter divide into two groups (if 4 or less one group). One group gets Candyland Cards one groups gets Chutes & Ladders . Explain that the cards describe how they are to play the game. The rule on the card refers only to the person holding it. Each person is to play by the rule on their card. They take turns according to the number on their card. Check that they all know the basic rules of the game they are to play. The #1 person will also be the one to check the regular rules if there is a question so you might take care when you choose the #1 person for each game. Instruct them that they will play 2 (or 3 your choice) rounds of the game. 

2. Come together in one group to discuss the games. Questions you could use: How did you feel about the game you played? Was it fair? Why or Why not? How did you feel about having special instructions different from anyone else? How did the #1’s feel about having to keep the rules that no one else did? Move to discussion of God’s rules for us the 10 commandments. Are these rules for everyone? Does God make exceptions? Is God fair in the way he treats us?

3. Have everyone find the 10 commandments in Exodus and read together—You could assign each person a commandment to read or just let one or two people read. Ask who wants to read. Review the meaning of some of the commandments just to check for their understanding? What does it mean to covet? ..to misuse God’s name? …to keep one day holy? …to make idols or worship other gods?

Play either Pictionary or Twenty Questions. 

Pictionary — Divide into two teams. Teams alternate turns. On a team’s turn they choose one person to draw on the paper. That person is given a card. The card has one of the commandments or an event from the Moses story. At the signal start the timer, they begin drawing to give clues to the rest of the team. Only the drawer’s team can guess. Only pictures no words can be used, no hand signals, no spoken words. The drawer can let the team know when they are on the right track or have a partial answer. Give score for right answers.

20 Questions -- Use the 10 commandment cards in lesson packet.(The 10 commandment cards are simply cards from another game with one cammandment printed on each card.) Tape on card on each person’s back. Tell then you are using 2 sets of cards so they can not figure out which commandment they have by process of eliminating all the ones that they see. They may move around the room and read what is on everyone else card. They must not give any clues to which commandment it is. The students may ask Yes or No questions only to try to figure our which commandment they have. Students may answer only yes or no to questions others ask. May sure they all understand the yes or no part. When they guess rightly the card is taken off back and returned to teacher. After most have guessed or they run out of questions, students may get together in groups of 2-3 and act out a commandment for those that haven’t yet guessed.

5.  Further discussion –What commandments are the hardest to keep? What are some of the positive sides to the shalt nots--ex. not killing might mean showing respect for all human life-what would that look like in your own life? Give examples of how a cocmmandment is hard for you to keep. 

Closing:

6.  Close in prayer asking for God’s help in keeping the commandments especially the ones mentioned and for forgiveness when we fail to keep the commandments.

Have children put games back together and return all 10 commandment cards.


PICTIONARY CARDS (These were formatted to be printed on post cards--one phrase on each card. We covered the story of Moses and the Exodus this last summer so we included review of that story in the game)

DO NOT WORSHIP OTHER GODS    
DO NOT MAKE ANY IMAGES TO WORSHIP
KEEP A SABBATH DAY TO REST AND WORSHIP GOD    
DO NOT MISUSE GOD’S NAME
HONOR YOUR FATHER AND MOTHER    
DO NOT KILL
DO NOT STEAL    
DO NOT BREAK YOUR MARRIAGE PROMISE
DO NOT LIE    
DO NOT COVET WHAT OTHERS HAVE
THE EGYPTIAN PRINCESS FOUND THE BABY MOSES IN A BASKET IN THE RIVER    
GOD SPOKE TO MOSES IN THE BURNING BUSH
GOD SENT MOSES TO PHARAOH TO SAY “LET MY PEOPLE GO!”    
GOD SPLIT THE WATERS SO THAT THE HEBREW PEOPLE COULD ESCAPE FROM THE EGYPTIANS
MOSES WENT UP THE MOUNTAIN TO RECEIVE THE 10 COMMANDMENTS    

CANDYLAND CARDS

CANDYLAND CARD#1 You keep all the rules and check on the printed rules if there is a question. You will obey the printed rules no matter what!    
CANDYLAND CARD#2 On your turn you may go twice—Draw card move, draw card move.
CANDYLAND CARD#3 Before you draw a card you may trade places with anyone else on the board.
CANDYLAND CARD#4 On your turn everyone must move backwards to the color you draw. You move forward to the color.

CHUTES AND LADDERS CARDS

CHUTES AND LADDERS CARD#1 You keep all the rules and check on the printed rules if there is a question. You will obey the printed rules no matter what!    
CHUTES AND LADDERS CARD#2 On your turn you may go twice—Spin, move, Spin, move.
CHUTES AND LADDERS CARD#3 Before you spin you may trade places with anyone else on the board.
CHUTES AND LADDERS CARD#4 On your turn everyone must move backwards the number that you spin. You move forward.


This Lesson plan incorporated many of the game Ideas I found in this forum, but As I got ready to post it I couldn't find some of the ref. I had copied to prepare it. I know someone else suggested Pictionary and some of the other game Ideas so with thanks...


A lesson written by Lynn C. Wood from: Bream Memorial Presbyterian Church
Charleston, WV 

A representative of Rotation.org reformatted this post to improve readability.


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