Bible Skills and Games Workshop
Summary of Lesson Activities:
- Who Am I? -- Students will identify what part of creation is taped to their back by asking other class members questions. Discover that what God created was named as "good."
- Order Up -- Put cards representing parts of creation in order. Discover God at work! [This game is especially good if your objective is to teach the order of the days of creation.]
- Creation Twister - have fun twisting your body into impossible shapes in this take off on the traditional Twister™ game.
- Creation Pictionary - guess what item a teammate is drawing. Discuss why do you suppose God found his creation "good."
- For participants to play together as they continue to explore creation, discovering that God created everything and called it "good."
- Read the scripture.
- Select the games you will play based on the time and space you have. Note the supplies and preparation requirements for each game (shown below with each game). Familiarize yourself with the rules for each game you will play.
- Regardless of which game(s) are played, gather a whiteboard, an appropriate marker, and Bibles.
Lesson Plan: Opening
Greet your students warmly, welcoming them to the Bible Skills and Games Workshop. Introduce yourself and any other adults. (If needed, have the children introduce themselves.)
Tell the students what they will be doing today.
Ask participants to tell you what they remember from the Creation story. Allow all responses, if possible write (or draw) their answers on a whiteboard.
Say: Now let's see how well we did at what we already know about the Creation story. Let's read the story together.
Do: Make sure that everyone has access to a Bible. Depending on the age of your students, ask questions about where in the Bible we find the Creation story, is it in the Old or the New Testament, what book, and which chapters.
Read the story. Point out the parts they got right in their preview.
Play the game(s) you have chosen.
Close with a prayer, thanking God for creating everything, including us, and calling it all good!
Game: Who am I?
Supplies needed: Marker; blank stick-on labels, one per student (or use masking tape)
In advance: Write on labels—creating one per student—things from creation (for example a star, land, elephant, tree, water, mountain, human, sun, cloud, etc.)
- Place a sticker on each participant's back.
- Tell participants they have been assigned an object that God created and their job is to find out what that object is. To do so, they must ask other class members, "Yes" or "No" questions with the goal being that everyone discovers who/what they are.
- Play the game! When they figure out what they are, have them say, "God created __their object__ and saw that it was good."
- IF you are up for the ultimate challenge, have the class members NOT able to talk. Then have them give clues to each other through mime/charades.
- Maybe have two or three sets of stickers - easy, intermediate and expert.
- You can also time your group and see if they can beat their own time each time they play!
Game: Order Up
Supplies needed: 3 x 5 cards (at least 8) to make a set of "Creation Cards"
In advance: Prepare a set of eight cards with seven of the cards each representing one "day" in creation. Create these cards by using pictures—either drawn, cut from a magazine or printed from the Internet. On the eighth card write: "God." Keep the "God" cards separate from the "seven-day" cards.
Create enough sets of these eight cards so that all students—broken into two or three players per group—can play at the same time.
- Have the participants put the seven "Creation cards" in order and explain what each day represents.
- Now give each group a "God" card and ask them to put that card where they think it fits in the creation process. Be ready to prompt them with questions such as, "I wonder if God was around before the sky was made" "Do you think God was around before creation?" Ask groups to explain their answers.
Game: Creation "Twister"
- A piece of "duck canvas" cloth that is at least 46" x 65" (117 x 165 cm)
Alternately you could use a 4 ft x 12 ft drop cloth, cut in half or a twin-sized flat sheet (56 x 66")
- A bowl or a plate approximately 7 inches in diameter
- A pencil
- 4 different colors of paint (optional)
- Black paint or a black permanent marker (optional: multiple colors)
- Paint brushes or foam stampers
- 3x5 index cards, cut in half
- A basket for the game cards
- Use the plate or bowl to trace 24 circles on the canvas, in a "Twister" game board arrangement (4 columns with 6 circles in each column). [Here is a link with pictures on how to make a Twister-like game board. And here are particulars on the layout.]
- (Optional) Paint each column of circles a different color.
- Choose four items from creation. (Suggested items might be animals, people, nature items, and things found "in the dome of the sky.") Choose items that are easy to paint or draw. It is important that these items be recognizable to even your younger learners.
- Paint or stamp or draw each column on your canvas with one of the four items. Optional: To make it more interesting, draw, for example, different animals in each circle in the animal column.
- Create game cards. For example, if you use animal, human, nature, and the sky on your mat, you will need to make 10 animal cards, 10 people cards, 10 nature cards, and 10 sky cards. (You do not have to make a card to exactly match each item drawn. Create 10 cards with stars for the "sky" cards.)
- Mix up the game cards and write Right-Hand (or just RH) on any cards; Left-Hand (LH) on another 10; Left-Foot (LF) on 10 and Right-Foot (RF) on the last 10. (It is important to mix up the cards and the body parts so that not all trees are right hand, etc.)
- Place game mat on the floor and put mixed-up game cards in a basket.
- Instruct participants to circle the mat. Let them know you will be picking a card and calling out instructions. The students are to do what you read off of the card. For example, you pick a RH "nature" card. Students will put their right hand on an item God created that we find outside. It doesn't matter which item—it only matters that they put their RIGHT hand on any nature item.
- Pick another card and give instructions but let students know they can only move what is being called. If the second card you pick is a LF animal, the student's leave their right hand on a tree and then ALSO put their left hand on an animal. Soon you will all see why this is called TWISTER! The only catch is the student CANNOT sit or fall down. If they do, they are out until the next round. BUT if they get out they can help you pick cards or help others on the mat by pointing out shapes.
Game: Creation Pictionary
Supplies: 3x5 index cards cut in half; drawing paper; markers/pencils; a timer
In advance: Create a list of items in God's creation, paying particular attention to what has been studied throughout the Rotation. These will be your "clues." Write each clue on a half index card. It will be a good idea to have each group of students try to guess a different clue. Thus, it will be okay to repeat clues, just try to avoid passing out two of the same clues in a round.
- Break into groups of 3-5.
- Have one member of each group come up at a time to see a clue. Once they have received the clue they are to go back to their group and draw that item for their group. Make sure groups know the artist CANNOT talk and the artist cannot write words on the page. Set a time limit on how long the artist has to draw.
- **You can keep score BUT in an effort to eliminate some of the competition, make points extremely absurd in number so that no one can remember the real score (i.e., This clue is worth 546,688, 998.)
- After each round of clues, have the students discuss what they think God liked about their item—why they think that God decided that a particular creation was "good."
- Play as long as you like or as long as you have clues.
- For an extra challenge, use Play-Doh as your medium instead of paper/pencil. Here students have to mold the clues. This is better for your older classes.
A lesson written by "St. Elmo's Choir" a group of educators and pastors who graduated from
The Presbyterian School of Christian Education at about the same time.
Members of their group used the Rotation model in their individual ministries. Some of them wrote lessons together. This is an example of one of their lessons. View other lessons from St. Elmo's Choir.