Computer Lessons, Ideas, and Activities for Teaching Moses in Egypt in Sunday School
Post your computer Sunday School lessons, ideas, and activities for Moses in Egypt here.
Do not post Ten Commandment games in this thread, it has its own.
NOTE: A similar version of this lesson was posted in the Burning Bush lesson thread because the Exodus software covers the story of Moses in Egypt, including Burning Bush, Moses & Pharaoh, Passover, and Crossing the Red Sea. That lesson focused more on the Bush, this one focuses more on Pharaoh and Moses.
The following lesson plan stops short of the Red Sea as "Game 1" in the software ends after the plagues. Game 2 in the software begins with Red Sea and continues on into the stories of Manna, Marah, Well. See my notes below about that.
Moses: From Baby to Burning Bush to Pharaoh/Plagues/Passover
A Computer Workshop
Summary of Lesson Activities:
Uses the Exodus Adventures CD (Sunday Software)
Notes on Splitting Up the Exodus Story in Rotation, and how Exodus Adventures CD divides the story:
Many Rotation churches teach the Exodus story over several rotations, the first Rotation covering Baby Moses -to Bush -to Pharoah and Plagues. Game 1 in Exodus Adventures CD does that too but stops short of Red Sea (which is in the second game on the CD). Some add Red Sea to the first rotation, but in my opinion, that makes the story too long to cover in one classtime. You could debate where to split the story. A lot depends on where you start it!
A second typical Exodus rotation covers the Red Sea Crossing and Sinai stories of Manna, Marah Well, and Water from the Rock. Game 2 in Exodus Adventures CD does that. I like that break because it begins the story of complaining in the wilderness with the escape into it via the Red Sea. Nice juxtaposition.
A third Exodus rotation often just covers the story of the Ten Commandments. Exodus CD doesn't cover Ten C's, in part because I had already covered it in detail in another CD: The Ten Commandments. Many rotation churches even do a fourth Exodus rotation...covering the journey after Mt Sinai....through Leviticus, Numbers and Joshua up to Jericho. Game 3 in Exodus CD does that for those intrepid enough.
Though your Rotation may call for 'teaching the Red Sea' as part of this rotation, let me suggest that it is OK to just use Exodus Game 1 which will stop short of the Red Sea story. You will undoubtedly be coming back to this CD to do a Rotation on the "after the Red Sea stories" of Manna, Marah, and Water from the Rock. Those Sinai stories are prefaced by the Red Sea story in Exodus Adventure's Game #2.
Depending on how much time you have, and you'll need the max for Game 1, you may need to help the students "speed through" certain gamey content, such as finding the helicopter key, and helping the students FIND things. Have the Game Guide with its "cheats" and game maps ready!
Exodus Adventures excels at presenting the sweep of the story. The more time you have for the lesson, the more time you'll have to pause and consider the discussion content embedded in the landscapes and spoken by the character. MAKE TIME, and start on time!
In Game 1, students play through a series of four landscapes that have learning presentations: 1. Monastery 2. Goshen How We Got Here 3. Midian Burning Bush 4. Palace/Plagues/Passover, and then Back to Monastery. These four areas cover the story of how the Hebrews got to Egypt, Moses and the Burning Bush, Moses v Pharaoh, and the Plagues.
Your students guide Robin, an onscreen character, through these scenes in order. She is tutored in each scene by her grandfather, and flys a helicopter between the scenes. She starts and ends at St. Catherine's Monastery located at the base of Mt. Sinai.
AGE AND TIME CONSIDERATIONS:
Younger children will need help navigating, but will enjoy the adventure and content. Grades 3 through High School will do just fine. It takes about 40 minutes to complete Lesson-Game 1. Some content can be sped through if the teachers tells them how to do it (using the guide).
A Student Handout functions like a guide for the kids and teachers. It is attached to the end of this post. Use it with the printable Game Guide from Sunday Software. The Guide has "secrets" for advancing rapidly through certain parts of the story if your timing requires it.
- Gather the materials.
- Explore the software.
- Read the scripture ahead of time
- Exodus Adventures CD (Sunday Software)
Opening-Welcome and Lesson Introductions:
Greet the children and introduce yourself.
Open with a prayer.
Dig-Main Content and Reflection:
Lesson Plan: "Baby to Burning Bush to Pharaoh/Plagues/Passover"
How the Hebrews got to Egypt, Moses and the Burning Bush, Moses v Pharaoh, and the Plagues
See lesson notes for speeding through certain parts and ending on Burning Bush if that is all your time permits.
1) Start the Lesson by having the kids split into teams and seeing which can come up with the most accurate and complete list of the events of the Exodus story, starting with "Baby Moses". Alternately, if you have pictures of the story from a story Bible or archive, show those and/or have the kids organized them into the correct order. Fill in what they miss, especially the part about the Burning Bush.
2) Point out the questions on the Student Handout and mark those you want them to fill out during software use. Also point out the final questions which will be discussed at the end of the adventure.
3) Describe the software, and write out the GAME CONTROL INSTRUCTIONS (or put them on a handout). They are in the guide. The guide also has a link to a map of the monastery to make you look like a gamer-genius. If you don't have a lot of time, give them the shortcuts to how to do the Monastery's activity, so you can skip through it and get to the Burning Bush landscape via the helicopter. (The guide tells you how to play fast through the monastery).
These first introductory lesson steps should take no more than 10 minutes in order to leave maximum time for the software use.
4. Start Game #1 in Exodus Adventures CD
At the Monastery:
=Brother Deni greets Robin with instructions at St. Catherine's Monastery.
=Robin views short film in the Library, then finds key to helicopter and flys it across the Nile to Goshen Village Dig Site. If you're short on time, tell the kids where to find the key (it's in the guide).
At the Goshen Dig Site:
=Robin's grandfather tells the story of how the Hebrews came to live in Egypt, and how they became slaves. This presentation covers "Baby Moses" and contains several high-end video clips of the story. Robin must find these presentations in order, ...and there are spiders to zap.
=An Egyptian soldier appears forcing Robin to collect straw for bricks.
=Once Robin collects enough straw, her grandfather introduces the next part of the story (Burning Bush) and tells her to fly her helicopter to Midian where she will encounter God in the Burning Bush, ---just like Moses did.
At the Burning Bush:
=A large marker on the hill has instructions. Robin must find the burning bush (it will activate when she finds it). After that presentation, she must find and activate three sets of stones that mark the site of the Burning Bush. Robin must approach them in the correct order to activitate each presentation. If you're short on time, tell them the correct order (found in the guide).
=God speaks to Robin about what happened at the burning bush and asks her questions. The handout has a place to answer these questions.
=At the end of the Burning Bush level, Sir Dabney appears to tell Robin to fly to Pharaoh's Palace to learn the story of Moses' confrontation with Pharaoh.
At Pharaoh's Palace
=Fly to the Palace, land and go inside. Find the laptop for a presentation, freeze the guard, and have a Hebrew slave quiz you about the Plagues and Passover. Answering the questions correctly is the only way out. The doors open back up after the quiz, and Robin must fly back to the monastery.
If you're short on time, you can end the game after the Palace quiz.
Back Home at the Monastery
Flying back to the monastery, Robin is told to land and climb Masah Tower (the tower of "testing"). There she can meet her Grandfather up top one last time for some reflection questions (they are printed in the guide as well). You can skip this section if you're short on time.
Give students slips of notebook paper to draw EITHER a picture of Pharaoh. Have them caption Pharaoh with "the one thing that is holding me back from following God as much as I should". You may also caption Pharaoh as "the thing in our world that I need to speak up against more often". Collect and read them aloud, then pile them on a table and have everyone lay hands on the pile for a closing prayer.
Disclosure: I am the author of the Exodus Adventures CD. My work with computers in Christian education grew out of my work in the Rotation Model. I am grateful that the Rotation Board has encourage me to share my lessons here. <>< Neil