Game Lessons, Ideas, and Activities for Teaching the Story of Joseph in Sunday School

Joseph, Egypt, Pharaoh, Joseph's Brothers, Coat of Many Colors, Well, Potiphar, Dreams, etc. Bible lessons about Joseph - with Games, Bible memory, Games that teach the Bible, Bible Activities, Bible Books, etc.
Post your game Sunday School lessons, ideas, and activities for the Joseph Story here.

List of all our Bible Lesson Forums
Original Post

Joseph and His Brothers

Games Workshop

 

Summary of Lesson Activities:

The children will play a game to help them learn the story of Joseph and apply the lessons of the story to their own lives.

Scripture Reference:

Genesis 37, 39

Memory Verse:

Deuteronomy 7:9

Lesson Objectives
At the end of the session, the students will:

  • know God’s Spirit can help them be faithful. 

 

Teacher preparation:

  • Read the scripture passages and lesson plan and attend the Bible Study, ...
  • Prepare a closing prayer.
  • Learn the memory verse.
  • Consider the age level adjustments needed each week (those included in the lesson plan and your own). Confer with the Shepherd on “Stretchers” to use, especially with the youngest children.
  • To our teachers at RCC: The design of this workshop is very intentional. The activities and discussion questions for this workshop were designed to meet the goals of the entire rotation and the educational objectives of the Rotation Model (tm) at River Community Church. While we feel it is important to follow the serendipitous leading of the Holy Spirit, please do not change the lesson plan without consulting a Curriculum Planning and Writing Team member.
  • Check out the room before your first Sunday workshop so that you know where everything is located.
  • The bin with supplies is located in the Sunday School room. Purchase or request additional supplies from -- by January 24.
  • Prepare cards for memory verse activity.

Room set-up:
An overhead projector and screen need to be set-up so all the children can see the puzzles. The children can sit on the floor.

Supply List:

  • Game spinner (with three divisions: Bible, Life, and Wild Card)
  • Overhead projector
  • Transparency sheets and transparency marking pens
  • Minute timer
  • List of game questions (See resources list at end of lesson)
  • Puzzle handouts for K-1st
  • God’s Story by Karyn Henley
  • Two paper bags
  • Index cards or strips of paper
  • For extra game for younger children: multicolored crepe paper streamers, a coat or man’s shirt, spring-hinged clothespins (at least one for each child).
  • Memento: stickers (maybe hearts for God’s constant, faithful love)
  • Shepherd Time: blank paper, lined or plain


 

Presentation

 

Opening-Welcome and Introductions:
Greet the children and introduce yourself. Wear your name-tag. (Remember, you are interacting with a different group of students each week who may not know you.) Make sure the children are wearing name-tags.

We had an opening prayer during the gathering time, but you may open with prayer if you feel led to do so.

Explain the purpose of this workshop: Today we are going to play a game similar to the Wheel of Fortune to help you remember the story of Joseph and learn that God’s Spirit can help you be faithful.

 

Dig-Main Content and Reflection:


Scripture/Bible Story:
Instruct the children to open their Bibles to Genesis 37 and tell them that this is where the Bible story is located. As the children begin to look up the passage, tell them that the Bible is divided into two parts, the Old and New Testaments. Also tell them that Genesis is the first book of the Bible and the first book of the Old Testament. [We restate information about Bible organization in each workshop to be sensitive to visitors and new children in the class who may not have any knowledge of the Bible. We never want a child to feel like they do not belong because they do not know this information before they come to class.]

After locating the passage, have the children close their Bibles and put them away. Tell them that because the Bible passage is such a long passage for this lesson you will be reading a version of the Bible story from a Bible story book that makes the story easier to listen to. When the children hear the word “brothers” they will say “Mumble, mumble, mumble” as if they are angry.

Read the story from God’s Story, by Karyn Henley. [Note: This paraphrase of the Bible story refers to Joseph’s brothers, but does not tell the reader that Joseph had 11 brothers. Also, this paraphrase refers to Potiphar as the captain of the king’s guard, but does not give his name. Include these two pieces of information when you read the story. There are questions about this information in the game.]

Application:

With game show enthusiasm, explain that this activity is called “Wheel of Misfortune.” Divide the class into two groups. The game is played like hangman, except players must answer a question related to the story or life application or do an activity in order to choose a letter.

Choose a group to begin and have a group member come up and spin the spinner. If the spinner lands on ‘Bible,’ the group must answer a question from Bible category. (Allow the children to use their Bibles to find the answers to the questions, if needed.) If the spinner lands on ‘Life,’ the group must answer a question from the Life category. If it lands on ‘Wild Card,’ all of the group members must do what the Wild Card instructions say (from the Wild Card List).

Make sure the children answer questions and choose letters as a group (help them to agree, if necessary) so no one is singled out or left out.

If the group correctly answers the question or follows the Wild Card instructions, then they may guess a letter for the puzzle. If they guess a letter that is in the puzzle, write the letter in the correct blank(s) on the transparency. If the group guesses a letter that is not in the puzzle, list it on the side or bottom of the transparency to remind the groups of the letters already guessed.

The next group then has a turn to spin the spinner and answer a question. Continue in this manner until all the letters of the puzzles have been filled in and the phrase is revealed. Do not allow anyone to guess the phrase ahead of time. Once they know the phrase they can choose letters more accurately, but the point is to review all the Joseph story questions, not to figure out the phrase first. Each turn consists of a spin, answering the question, picking a letter (unless the question is answered incorrectly), and trying to solve the puzzle. A timer might help to move the game along. Repeat questions or write more if necessary.

Phrases used (add more if necessary):
God is always with me.
I can talk to God.
God is my faithful friend.
Joseph is one of Jacob’s twelve sons.

FIELD TEST NOTE: The older children became bored once they knew the answer if they had to keep saying letters until all the letters were filled in. So let them say what it is when they know it and have plenty of transparencies with phrases related to the story prepared.

Reflect:
Pulling it all together (closing discussion):

(Adapted from God’s Story and Me by Karyn Henley)
When Joseph was living in Egypt he was very far away from home. He didn’t have his father or mother to tell him what to do. The people in Egypt did not believe in God. There was no one around Joseph to tell him to obey God or to do what was right.
I wonder why Joseph might have been tempted to disobey God?
Did Joseph obey God and do what was right anyway?
Joseph knew God and knew God’s rules. Joseph didn’t turn away from God. No matter what happened, people could trust Joseph to do what God said was right. Joseph was faithful.

Review the memory verse
Before playing the memory verse game, make sure the children understand what the Bible verse means. Make sure they understand the words faithful, covenant, and generations.

Divide the class into two groups (change the groups from the earlier game). Divide the Bible verse into several parts (more for the older children and less for the younger children) and write the parts on strips of paper. Place the strips of paper in a paper bag. Make two sets of the Bible verse. On “GO” the first player of each group runs to the bag and pulls out one of the parts of the verse. The player carries it back to his group and puts it on the floor in front of them. He tags the next player in line who runs to the bag, pulls out another part of the verse, and places it in the correct order in relation to the first card. He tags the third player and the relay continues until each group has the verse in order in front of them. The group that has the verse complete and in order first reads the verse.

Repeat the game as time and interest permit. Or ask for volunteers to stand up and say the memory verse by themselves.

By 11:45 a.m. ask the Shepherd to pass out the journal pages and pencils/markers. Suggestion: You may wish to give the children a sticker or some memento to paste in their journal as a reminder of the story or activity.

Shepherd Time:
Younger: Draw a picture of a time when you did something the way God wants you to even though no one was around to remind you to obey God.
Older: Write a prayer telling God about a situation where it is hard to obey Him and ask Him for help in being faithful.

This is meant to be a time of reflection and introspection. Writing about faith helps clarify lessons. In addition to the suggested activity, children may draw pictures relating to today’s scripture or memory verse, list highlights of the day’s activities, or rephrase the memory verse. The journal pages will be saved and given to the children at the end of the school year.

You may want to provide an extra activity or worksheet for children who finish their journals quickly, such as coloring sheets, crossword puzzles, word searches, games. See the Teachers’ Background Notes and rotation.org for ideas.

Before noon, ask the students to stop journaling for a moment and sit quietly for prayer so they can leave when their parents arrive. Allow them to finish journaling afterwards.

Closing: 
Ask God to help the children be faithful to Him no matter where they are or what has happened to them.

Tidy and Dismissal:
Ask children to help tidy the room. Give any specific instructions for clearing the workshop room.
Collect the journal pages before they leave. Make sure their names and the date are on them.
Give everyone the parent take-home flyer the first week of the rotation; give it only to children who were absent and have not yet received it the other weeks of the rotation.

Additional Suggestions:
You will need to decide how best to adjust the lesson for older and younger students. Keep the children active and involved in activity. Do what works for you and the children. Some ideas, in addition to the suggestions in the lesson plan:

Older children:
add more phrases to solve.
if more questions are needed, review the memory verses from the past year. For example, give half of one of the verses and the citation and have them finish the verse. (They may use their Bibles to look up the verse, if they wish.)

Younger Children:
Fill in some of the letters of the puzzle so the children do not have to guess as many letters. You may also want to give the children a handout of the puzzle to they can try filling in letters to decide in advance what letters they would like to guess when it is their team’s turn.
assign the Workshop Leader and Shepherd to be readers for each group in the memory verse game.
add an extra game if interest in the Wheel of Fortune game dwindles: “The Beautiful Coat,” adapted from Bible Story Games for Preschoolers.
Have the children sit in a semicircle with the crepe-paper streamers and clothespins in the center and the coat (or shirt) a few feet away. Say, “Joseph’s brothers were jealous because they did not have a beautiful coat to wear. But today each of you will have a chance to wear a beautiful coat that we are going to decorate!”
Have each child hold out a fist and tap each child as you say this counting-out rhyme:
One brother,
Two brothers,
Three brothers,
Four –
Decorate the coat
That’s sitting
On the floor!
Let the child whose fist is tapped on the last line select a piece of crepe paper and use the clothespin to attach it to the coat. (Help with the clothespins, if necessary.) Have the child sit down, but do not include his or her fist in the counting-out rhyme. Children can repeat the rhyme with you until each child has had a turn to decorate the coat.

Then start over with all fists in for a new counting-out rhyme:
Four brothers,
Three brothers,
Two brothers,
One –
Try on
The coat
Just for
Fun!
Help the child whose fist is tapped on the last line put on the decorated coat and model it for the group. Lead the children in admiring the beautiful coat as each child models it after being selected with the counting-out rhyme.


Resources

  • Henley, Karyn. God’s Story: The Bible Told As One Story. Wheaton, Illiniois: Tyndale House Publishers, 1998.
  • Henley, Karyn. God’s Story and Me. Wheaton, Illiniois: Tyndale House Publishers, 1998.
  • Live the Adventure: Discovering God Is Everything I Need: Promiseland Summer Event. Willow Creek Association, 1999. Exchange Volunteer notes: This resource appears to no longer be available. It was the source for the game questions. As an alternative, use the Game Questions in this lesson (located on this site). For the "Bible" category use the "Just the Facts Questions." (You can easily write more questions like this). For the "Life" category use "Open Ended Life Application Questions." And for the "Wild Card" use any of the other questions. 
  • Niles, Lori Haynes, editor. Bible Story Games for Preschoolers. Loveland, Colorado: Group: 1998.

 


This lesson was written by Jamie Senyard for River Community Church.

Prairieville, Louisiana. 

 

Copyright 2003 Jamie Senyard. Permission granted to freely distribute and use, provided the copyright message is included.

 

A representative of Rotation.org reformatted this post to improve readability and fix broken links.

 

Joseph in Egypt

Games Workshop 

Summary of Lesson Activities:

Children will navigate through an obstacle course to remind them of some of the setbacks and victories of Joseph’s life. If time allows they will also participate in an activity that will help them identify times in their own lives when they need God’s help. (Adapted from Promiseland: Live the Adventure.)

  

 

Scripture & Memory Verse & Objectives for the Rotation: 

 

Refer to this post.

 

Additional objectives for the Games Workshop - At the end of the session, the students will:

  • be able to recall some of the times that God helped Joseph overcome difficult situations.
  • be able to identify some of the times they need to call on God to help them overcome difficult situations.

 


Teacher preparation:

  • Read the scripture passages and lesson plan and attend the Bible Study.
  • Prepare a closing prayer.
  • Learn the memory verse.
  • Consider the age level adjustments needed each week (those included in the lesson plan and your own). Confer with the Shepherd on “Stretchers” to use, especially with the youngest children. Note: To our teachers at RCC: The design of this workshop is very intentional. The activities and discussion questions for this workshop were designed to meet the goals of the entire rotation and the educational objectives of the Rotation Model (tm) at River Community Church. While we feel it is important to follow the serendipitous leading of the Holy Spirit, please do not change the lesson plan without consulting a Curriculum Planning and Writing Team member.
  • Write the memory verse on a poster.
  • Make poster board signs with the following sentences or pictures on them:
  1. Joseph is given a colorful coat by his father (picture of colorful coat).
  2. Joseph’s jealous brothers cast him into a deep well, then sell him as a slave (picture of Joseph in deep hole).
  3. Joseph is a hard worker and is put in charge of Potiphar’s household (picture of Joseph talking to Potiphar).
  4. Potiphar’s wife accuses Joseph wrongly (picture of Potiphar’s wife talking to Potiphar).
  5. Joseph is put in jail where he gains a reputation for interpreting dreams (picture of Joseph in jail).
  6. Joseph interprets Pharaoh’s dream; Pharaoh puts Joseph in charge of the palace (picture of Joseph talking to Pharaoh).
  7. Joseph forgives his brothers and is reunited with his father (picture of Joseph hugging his father as his brothers look on).

 

Room set-up:

  • Place each obstacle along the course as shown in the diagram. (Editor notes: This diagram is not available.)
  • Post the signs as follows: #1-suitcase, #2-tunnel, #3-riser, #4-hula hoops, #5-appliance box “jail”, #6-throne, #7-balance beam. Label the Start and Finish of the course with masking tape on the floor and place directional arrows on the floor with masking tape wherever needed along the course.
  • Post the memory verse poster in the room near where you will be conducting the memory verse activity.

 

Supply List:

  • Poster board signs for each station
  • Markers
  • Suitcase or trunk
  • Colorful shirts or bathrobes
  • Tunnel or long table covered with a tablecloth or sheet
  • Two platforms or risers or stable one-step-up step stools
  • Four hula-hoops
  • Large appliance box with a “door” cut in opposite corners of the appliance box; label one door “in” and the other door “out”. It also should have a window with “bars” cut into it so is looks like a jail.
  • Platform
  • Chair decorated as a throne
  • Balance beam or 4x4 or 2x4 board
  • Masking tape.
  • Memento: stickers
  • Shepherd Time: blank lined or plain paper

Presentation

 

Opening-Welcome and Introductions:

Greet the children and introduce yourself. Wear your name-tag. (Remember, you are interacting with a different group of students each week who may not know you.) Make sure the children are wearing name-tags.

We had an opening prayer during the gathering time, but you may open with prayer if you feel led to do so.

Explain the purpose of this workshop: Today you are going to walk through an obstacle course. Each of the stations in the course represent a setback or victory in Joseph’s life. (Make sure the children understand the meaning of a setback and a victory---especially the K-1st grade class.) God worked everything for good in Joseph’s life, even the setbacks, because Joseph loved God.

 

Dig-Main Content and Reflection:


Scripture/Bible Story:

 

Instruct the children to open their Bibles to Genesis 40-47 and tell them that this is where the Bible story is located. As the children begin to look up the passage, tell them:
that the Bible is divided into two parts, the Old and New Testaments.
that Genesis is the first book of the Bible and the first book of the Old Testament.
[We restate information about Bible organization in each workshop to be sensitive to visitors and new children in the class who may not have any knowledge of the Bible. We never want a child to feel like they do not belong because they do not know this information before they come to class.]

After locating the passage, have the children close their Bibles and put them away. The passage is too long to read so you are going to tell the story in your own words as you walk through the obstacle course. Listed below are key points to include in your story. Actions to perform at each station are in parenthesis. Tell the children to listen for the times in Joseph’s life when God helped him overcome difficult situations.

  • Station #1: (put on the coat)
    You were introduced to Joseph during the last rotation.
    Joseph was one of Jacob’s 12 sons and his favorite son.
    Jacob gave Joseph a beautiful coat and the other brothers were very jealous of Joseph.
    Joseph’s brothers were so angry that one day they decided to kill Joseph, so they threw him in a deep pit.
  • Station #2 (crawl through the tunnel (under a table covered with a blanket or tarp) and stand up on the other side and take off coat)
    Brothers changed their minds about killing Joseph and sold him as a slave to some traders going to Egypt.
    They smeared some animal blood on Joseph’s beautiful coat and lied to their father, Jacob, by telling him that a wild animal had attacked Joseph and all they could find was the coat.
  • Station #3 (step up on platform/stepstool)
    In Egypt the traders sold Joseph to a man named Potiphar, who was the captain of the king’s guard.
    God took care of Joseph and Potiphar saw that Joseph was a responsible person and a hard worker.
    Potiphar put Joseph in charge of his household and Potiphar didn’t worry about anything because Joseph took such good care of everything.
  • Station #4 (step from one hula hoop to another, one foot in each, as you speak, like you are trying to get away from something)
    Potiphar’s wife saw that Joseph was very good looking and she starting acting like she was in love with Joseph even though she was married to Potiphar.
    Joseph would always tell Potiphar’s wife to get away from him whenever she tried to hug or kiss him and Joseph tried not to be around her.
    One day when Joseph thought the house was empty, he went to do some work, but Potiphar’s wife came in.
    She grabbed Joseph’s coat and when he ran out of the house, he left his coat.
    The captain’s wife showed Potiphar the coat and lied to him by telling him that Joseph had tried to kiss her.
    Potiphar had Joseph thrown into jail.
  • Station #5 (stand in the jail and look out through the bars)
    God was still with Joseph, even while he was in jail.
    Joseph was responsible and hard working in jail and the jailer put Joseph in charge of other people in the jail.
    God gave Joseph the ability to interpret dreams while he was in jail.
    The king’s waiter and baker were in jail and Joseph interpreted their dreams. Later the waiter got out of jail and began serving the king or Pharaoh again.
  • Station #6 (sit in throne chair)
    Two years later the king had a dream.
    Tell the details of king’s dream.
    The waiter remembered Joseph and told the king about Joseph’s ability to interpret dreams.
    The king sent for Joseph asked Joseph to interpret his dream.
    Joseph told the king that he could not interpret dreams but God could.
    Tell the interpretation of the dream.
    The king liked Joseph’s idea for storing up food for when the famine came so he put Joseph in charge of all the land of Egypt. Only the king was greater than Joseph.
    Things happened just as God had revealed to the king through Joseph. There were seven years of plenty and Joseph had the people store up food. Then there were seven years when no food would grow and Joseph was in charge of distributing the stored up food.
  • Station #7 (walk across the balance beam)
    Meanwhile, back in Caanan, where Joseph’s father and brothers still lived, there was also a famine.
    Joseph’s family heard there was food in Egypt, so Jacob sent his son’s to Egypt to buy some food.
    The brothers were brought before Joseph to ask to buy food and Joseph recognized them immediately, but they did not recognize him.
    Joseph did not sell them food immediately. He wanted to see if they were sorry for what they had done to him. He devised a plan to find out whether his brothers had changed since they had sold him into slavery. (You may decide how much of the story you want to tell at this point.)
    Joseph discovered that his brothers had changed and told them who he was.
    The brothers were afraid of what Joseph would do to them know that he was a powerful ruler in Egypt.
    Read Genesis 45:1-15 at this point.
    When the king heard what had happened he invited all of Joseph’s family to come live in Egypt so they could all be together again.


Ask the children if they can identify the times when God helped Joseph overcome difficult situations. Say: These situations were not fun for Joseph, but today we are going have fun remembering the times when God helped Joseph overcome difficult situations.

Application:


Now the children will navigate through the obstacle course one at a time. See the instructions from Promiseland (reference to resources at end of lesson) for two additional games to play if time allows. One of the games is designed for younger children (Getting Help) and one is designed for older children (Help Is On Its Way).

Reflect: Pulling it all together (closing discussion):

(This will be done during the memory verse time.)

Review the memory verse.


This activity is adapted from Making Scripture Memory Fun from Group Publishing.

Begin by asking the children:

  • I wonder what Joseph was thinking when he was sitting in jail after Potiphar’s wife lied about Joseph?
  • I wonder if he thought he would be the second in command of Egypt one day?
  • Have you ever been in a situation like Joseph where things seems really bad?
  • Describe some situations that people your age think are awful. [Fighting with a friend, family being transferred to a different town, changing schools, flunking a test, not being invited to a party. List them on a white board or easel pad.]

Say: It doesn’t matter who you are or where you live. At some point, something difficult or unpleasant is going to happen in your life. It’s just as true that good and pleasant things will happen to everybody at some time. But God has promised us that no matter what happens he’ll be working in our lives. The memory verse tells us what God will do with the good and bad situations of our lives.

Read the verse together.

 

Ask the children:

  • How can this verse be true?
  • In what ways does God work for good?
  • Who are the people this verse talks about?


Repeat the verse again.

 

Say: Now let’s look back at some of the situations that we listed before. Use your imagination to consider and ponder how God might turn your difficult or unpleasant situations into good. For example, if you flunk a test you might learn that you need to study more the next time.

Recite the verse together one more time.

By 11:45 a.m. ask the Shepherd to pass out the journal pages and pencils/markers. Suggestion: You may wish to give the children a sticker or some memento to paste in their journal as a reminder of the story or activity.

Shepherd Time:

 

For younger children: Draw a picture of a time that God use some hard time in your life for good. If you cannot think of a situation you can draw a picture of something we talked about during the memory verse time.

 

For older children: Describe a hard situation that you have been in during your life and what you learned because of the experience.

This is meant to be a time of reflection and introspection. Writing about faith helps clarify lessons. In addition to the suggested activity, children may draw pictures relating to today’s scripture or memory verse, list highlights of the day’s activities, or rephrase the memory verse. The journal pages will be saved and given to the children at the end of the school year.

You may want to provide an extra activity or worksheet for children who finish their journals quickly, such as coloring sheets, crossword puzzles, word searches, games. See the Workshop Leader’s Background Notes and rotation.org for ideas.

Before noon, ask the students to stop journaling for a moment and sit quietly for prayer so they can leave when their parents arrive. Allow them to finish journaling afterwards.

Closing:

Thank God for being in control of every circumstance and for taking care of us by working for our good. Pray about specific concerns listed on the board during the Memory Verse time.

Additional Suggestions:


You will need to decide how best to adjust the lesson for older and younger students. Keep the children active and involved in activity. Do what works for you and the children. Some ideas are included in the lesson plan.

 


 

Resources

 

Making Scripture Memory Fun. Loveland, Colorado: Group Publishing, 1998

Live The Adventure: Discovering God Is Everything I Need. Promiseland Summer Event. Willow Creek Association, PO Box 3188, Barrington, IL, 60011-3188. 1999, 9780310237457. OUT OF PRINT


A lesson written by Jamie Senyard for River Community Church

Prairieville, Lousiana

Copyright 2003 Jamie Senyard. Permission granted to freely distribute and use, provided the copyright message and source is included.

 

A representative of Rotation.org reformatted this post to improve readability.

 

Originally posted by member LDM.

Link to Joseph Games Workshop


My older son dreamed up this workshop. Huge hit all around. For detail as well as links to photos and short video, see Neil's Games Workshop (The games were suggested by my son Neil).

Editor's Note by Wormy:

LDM's link leads to her other Joseph workshop lessons as well.
Lots of good ideas in there.


Originally posted by member mabethea

Joseph Jeopardy Game

Materials:

  • Bibles
  • Jeopardy Board Game prepared with Game Cards
  • Oreos for “prizes”
  • Pitcher of water
  • Cups & napkins
  • Flip chart or paper to keep score.

Two or three teams should be formed by the teacher making sure each group contains a variety of ages.

Lesson plan:

Open class with a prayer. (You may ask a child if they would like to pray.)
SAY: Today we are going to play“Joseph Jeopardy.” In what book of the Bible do we find Joseph’s story? (Genesis) You will be able to look up the answers in the Bible. In a minute I will divide all of you into ( 2 or 3) teams. Here are the rules for the game: (Read the rules below.)

Jeopardy Game rules:
1. Teams should choose a spokesperson who will give the answers.
2. Answers do not need to be given as questions (since questions are in the form of a question.)
3. They can look up the answers in Bibles if they need to.
4. Teams should discuss the answers before the spokesperson giving the answer.
5. Only the team whose turn it is should answer.
6. Teams may choose the category, but questions must go in order from 100-500.
7. Teams will alternate answering questions. If they get a wrong answer, the other next team will have an opportunity to answer.
8. Team with the most points wins! (Winning team will get cookies/snack first.)

SAY: The categories are: Who is it? That’s the Pits; Jail Time; Dream Time; Family Feud. Do you have any questions? (Divide children into 2 or 3 groups depending on group size.) Now each group should choose a spokesperson. Allow children to choose. Teacher should silently choose a number from 1-10. Each spokesperson, pick a number from 1 to 10. The closest will go first. The first team should choose a 100 question from any category. Continue to play until all questions are revealed. The team with the most points gets their cookies/snack first.

Who is it?
100—Who was given a coat of many colors? Genesis 37:3 (Joseph)
200—Who was Joseph’s father? Genesis 37:1 (Jacob)
300—Who was Joseph’s youngest brother that Jacob did not send with the 10 brothers to Eygpt? Genesis 42:4 (Benjamin)
400—Who was Joseph’s mother? Genesis 35:24 (Rachel)
500—In Egypt, to whom was Joseph sold as a slave? Genesis 39:1 (Potiphar)

That’s the Pits
100—When Joseph’s brothers planned to kill him, what did they plan to tell their father had happened to Joseph? Genesis 37:20(that a wild animal ate him)
200—Where did Joseph’s brothers throw him? Genesis 37:23-24 (into a deep well hole—a pit—a cistern)
300—Which brother planned to go back and rescue Joseph? Genesis 37:21 (Reuben)
400—Why didn’t Reuben get to save Joseph? Genesis 37:26-27 (The brothers sold him to some slave traders.)
500—How much did the brothers get from the slave traders for Joseph? Genesis 37:28 (twenty pieces of silver)

Jail Time
100—In Egypt, who tricked Joseph and caused him to be thrown into jail? Genesis 39:1 (Potiphar’s wife)
200—Why was Joseph put in charge of the other prisoners? Genesis 39:21-23 (The warden saw that God was with Joseph.)
300--What two men were in jail with Joseph? Genesis 40:1-3 (Pharaoh’s baker and cupbearer)
400—After Joseph interpreted the dreams of the baker and cupbearer, how much longer was he in jail? Genesis 41:1 (two years)
500—Who told the Pharaoh about Joseph being able to interpret dreams? Genesis 41:9 (the cupbearer who had been in prison with Joseph)

Dream Time
100—In Joseph’s dreams about his brothers, what did the brothers’ bundles of wheat do? Genesis 37:7 (Bowed down to Joseph’s bundle of wheat.)
200—What did the dreams of the cupbearer and the baker mean? Genesis 40:12-13 (one would be returned to his job and the other would die.)
300—In the Pharaoh’s dream, how many years of famine was there going to be? Genesis 41:27 (7)
400—Who did Joseph tell Pharaoh had given him his dreams? Genesis 41:28 (God)
500—In Pharaoh’s dreams, how many cows were there in all? Genesis 41:1-3 (14)

Family Feud
100—Why were Joseph’s brothers mad at him? Genesis 37:4 (His father loved him the best)
200—How old was Joseph when his brothers sold him into slavery? Genesis 37:2 (17)
300—What did Joseph put in Benjamin’s sack along with the grain? Genesis 44:2 (his silver cup)
400—Why did Joseph believe God allowed him to be sold into slavery? Genesis 45:5 (to save lives)
500—Which brother did Joseph order to be kept in jail until they came back with Benjamin? Genesis 42:24 (Simeon)

Jeopardy Game

With our older children in Sunday school we have used a Jeopardy game in PowerPoint format, displayed on the wall using a projector.  The template can be used for other topics by simply typing in other questions and answers.  You just need to double-check to make sure that the links all remain correct (so that the answers match up with the questions).  If I remember correctly, a click on an answer screen brings you back to the question screen, so the game can proceed quickly. (Or entering the number 2 and a Return/Enter - takes you to the 2nd screen of the PowerPoint, which is the main menu.)

You can download a sound file of the Final Jeopardy music to play when you are using that question. 

I have attached our Joseph in Egypt Jeopardy game as a template if people are interested.  (Click on the underlined words "Joseph Jeopardy.ppt" below.)

-----
Rotation.org Moderator moved this material to consolidate posts on this topic.
Add your ideas to this subject by using the POST REPLY button.

Attachments

Add Reply

Likes and Bookmarks (0)
Post Your Question, Comment, Idea, or Resource

Rotation.org Inc. is a volunteer-run, 100% member supported, 501(c)3 non-profit Sunday School lesson ministry. All content here is the copyrighted property of its listed author. You are welcome to borrow and adapt content here for non-commercial teaching purposes --as long as both the site and author is referenced. Posting here implies permission for others to use your content for non-commercial purposes. Rotation.org Inc reserves the right to manage, move, condense, delete, and otherwise improve all content posted to the site. Read our Terms of Service. Google Ad Note: Serving the United States, Canada, United Kingdom, Ireland, Australia, New Zealand, S. Africa, and more!

Rotation.org is rated 5 stars on Google based on 55 reviews.
×
×
×
×
×