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This forum is for Sunday School lessons and ideas that cover the Exodus - Moses -Red Sea Crossing, Wandering in the Wilderness, and towards the Promised Land found in the books of Exodus, Leviticus, Numbers, and Deuteronomy.  Lessons and ideas are organized by teaching medium: arts and crafts, video, drama, puppets, software, cooking (foods), games, music, and more. Supporting Members: Be sure to check out our Writing Team's extra creative set of lessons:  Exodus: Through Water and WildernessGlean what you need, share what you can.

Game Lessons, Ideas, and Activities for Teaching the Various "Sinai" Stories Found in Exodus, Leviticus, Numbers, or Deuteronomy

Post your game Sunday School lessons, ideas, and activities for the "Sinai" stories in Exodus, Leviticus, Numbers or Deuteronomy here.

Moses, Mt. Sanai, Tablets, Wilderness, Wandering, etc.
Bible lessons about the Sinai Stories - with Games, Bible memory, Games that teach the Bible, Bible Activities, Bible Books, etc.
Use the "Post Reply" button below to post your game lessons, ideas, and activities for teaching the "Sinai" stories in Exodus, Leviticus, Numbers, and Deuteronomy in Sunday School.


Do not post Ten Commandment games in this thread, it has its own.

Game: Marching Through the Wilderness 

A Game or Drama or Storytelling Workshop "marching" through the stories of Marah, Manna, Water from the Rock
"God takes care of his followers' needs even when they are unfaithful and complaining (so stop your complaining)."

Note from Neil:
This idea was originally posted in 2002 as a drama workshop, then updated several years later as a Game workshop here in the Exchange after our church did the workshop again several years later.

Some other lessons in the Exchange reference it, and in general, the "marching" has been a hit in the churches which used it. They key is to "go big".

Normally a Rotation would concentrate on ONE story, -and indeed, many churches might just pick the story of the Manna and Quail and ignore the Bitter Waters and Water from the Rock. But that's not the way to teach it. The Manna and Quail story is part of a trio of episodes during the Exodus. The author of Exodus takes care to tell us of three places which the Hebrews journeyed to ---complaining all the way. And each time, God provides.

Here is the 2004 version of the "Marching" Games Workshop Lesson:

"Marching Through the Wilderness"

  • 1. Read the Story of Manna & Quail, Bitter Waters, and Water from the Rock.
    We used the paraphrased but excellent compilation of these three stories found in the "365 Bible Stories" Bible from Lion Publishing. It's just a great read-from Bible to have.

    We stood in a circle and I read aloud. As I read, we acted out each part, each emotion, each action. We made it quite fun (kids love to pretend to complain!) even the older ones liked it.

  • 2. We Marched & Complained our way over to a game we dubbed "Catch a Flying Quail."
    We used rubber band to fasten large spoons to the backs of folding chairs. Split the class into pairs --assigning each pair to a chair. One person "catapulted" an animal cookie at their partner who had a basket. Catch it and you get to eat it. Warning: animal cookies shatter on impact (which made the game a little more fun actually). Bring a broom.

    Recount and Discuss some things about the Manna story. The kids particularly liked the translation for manna: in Hebrew it means "what is it."

  • 3. We Marched and Complained our way over to the Marah Well.
    [As we marched, we stopped and asked them why they were complaining. We kept on the theme of "why don't people trust God?" and "how should they have acted toward God and their leaders?" Again, they liked the complaining part and tried to get creative about it.]

    The Bitter Waters to Sweet "trick" described here is very neat. Nobody ever figured it out til we told them. And telling them was powerful! [My younger daughter came home and did the trick for her teenage sisters then told them the story.]

    Exodus 15: 22-26 Station -- Marah and Bitter Water
    We had a tub of water sitting in middle of circle of large pillows which had been covered by canvas tarp. "Moses" offered them a drink out of the tub. But we had secreted about 1/4 tsp of baking soda into cups which were stacked as if new. When water was dipped in the cups by "Moses" the soda instantly disolved. Then Moses talked to God about his people and threw a stick in the tub and invited the kids to take a new cup (no baking soda in it) and be refreshed. The kids were pretty amazed at this sleight of hand. **Encourage them to tell the story and do the trick at home.

    "Marah" means "bitterness" What were the people bitter about? How does God react to our frustrations? Is it okay for God's people to be angry? afraid?

  • 4. We then complained and Marched our way to Meribah.

    Exodus 17:1-7 Station: - Meribah and the Rock of Horeb
    They traveled from Elim further across the wilderness and came to Rephedim where they found no water. They quarreled with Moses and he struck the rock of Horeb with his staff. Moses called the place "Meribah" meaning "quarrel."

    Originally we did this using a super-soaker being shot from being a tarp at the kids. We modified this for colder weather like this: We wrapped the entire class in a tarp "to be the rock" (which they thought was funny) and handed them a super-soaker one-by-one to shoot water at a poor Hebrew puppet about 20 feet in front of us. It was a HOOT! Afterwards, I thought that "had this been warmer" I would have asked for a volunteer to wear a raincoat and be a bit of a moving COMPLAINING target for the rock.
Last edited by Luanne Payne
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Adaptations to Neil's Marching Game above

Today we did Neil's Drama/Game workshop from above - and it was a big hit as we marched and complained and learned about each story!

Below are our adaptations:

  1. "The Flying Quail" game became the "Falling Manna Game", we simply tossed the manna at a partner, we did not use slingshots.
  2. "The New Flying Quail" game - I purchased "Flingshot Chickens" online for $5 and these became our Quail.  You place a finger (or two) inside a pocket under the chicken's head and with the other hand pull back on both legs and when you release the legs it shoots several feet. Lots of fun.Flying_Quail_Compressed_for_Web
    Each team had a quail (flying chicken). We tried catching it in a bucket but it was too hard, no one could catch it. So we split each team into two groups - one flung the Quail at the first person in line, they flung it back, then the kids moved up in line and the next person got to fling the Quail and the other person tried to catch it with their hands or ran for it.
    P.S. the Quails literally "cock-a-doo" every time they are flung - so we called them the complaining Quail.
  3. Made the following signs for different areas:
      - Catch a Flying Quail
      - Catch Falling Manna
      - Marah Well
      - Elim, Rephedim, and Rock of Horeb.
  4. Bitter Waters was perfect - Well - I had a well I'd made which I inserted a bucket of water to draw from - I did lay a large beige cloth on the floor, placed the well in the center, and surrounded the well with pillows to sit on.
  5. Water from the Rock - being November it was cold outside and I didn't want to make a mess inside so.....
  • Complaining Isrelite - sat a puppet on a chair (wrapped in plastic) about six feet outside an entrance door (one which you can prop open).
    How to keep the puppet upright - take a one litre pop bottle, fill 1/2 full with water, put on lid. Place over lid of bottle a cardboard toilet tissue roll. Place puppet over bottle. The tissue tube will help hold the puppet's head up and the weighted bottle of water will keep him upright. Use smaller pop bottles for glove sized puppets. (We have our puppets on top of a cabinet and they are all standing upright using this method.)
  • Place a plastic tablecloth on the floor inside the door under the Rock area.
  • The Rock - I have one side of a fridge box cut in the shape of a boat - with 3 round holes for oars. I turned this sideways and it covered most of the open doorway, we used painters tape to hold in place. (This was a great idea, because once we propped the door open it kept the heat in, yet gave them a opening to shoot through--holes were the size of a dinner plate. We had three holes, which gave the kids varying heights in which to shoot through. We drapped a yellow blanket over the room side of the cardboard, held on by clothespegs along the top edge of the cardboard.
    Child becomes rock by stepping under blanket - teacher raises and lowers blanket for child to enter and exit rock.
    A bucket of water should be placed by the rock entrance. Teacher fills a super-soaker from the water bucket for each student (older kids could do this themselves).
    Child positions super-soaker through hole, appropriate to their height and waits.
  • Moses - everyone says with teacher, "God spoke to Moses and told him to strike the Rock of Horeb." Teacher or a child then taps rock on shoulder or back, through blanket, their signal to start shooting the super soaker at the puppet - aiming for his open mouth to stop him from complaining!

Questions (to use as you go and for review):
(can toss animal crackers at kids with correct answers)

  1. Who did all the complaining? The Israelites
  2. Who was the Israelites leader? Moses
  3. What are you (Israelites) complaining about? (ask at any time)
  4. What was the first food miracle God performed? Quail
  5. Why do you think people don’t trust God?
  6. What was the second food miracle God performed? Manna
  7. What does Manna mean? What is it?
  8. When the Israelites first drank the water from the Marah Well – what did it taste like? Bitter
  9. “Marah” means “bitterness”. What were the people bitter about?
  10. Why do think the people acted the way they did towards God and towards their leader Moses?
  11. What did God tell Moses to do to the bitter water in the Marah Well? Had Moses throw in a stick (branch)
  12. What happened to the water in the well after Moses threw in the branch? The water tasted great
  13. The Israelites travelled from Elim and went further across the desert until they came to Rephedim. What did they quarrel about at Rephedim? They were thirsty
  14. What did they threaten Moses with? They were going to throw rocks at him
  15. Moses called this place "Meribah". What does “Meribah” mean? quarrel
  16. What was the fourth miracle God did at the Rock of Horeb? God told Moses to strike the rock with his staff and water shot out of the rock


Images (1)
  • Flying_Quail_Compressed_for_Web
Last edited by Luanne Payne

Originally posted by member Neil MacQueen

Here are several other Games we've played to teach the Exodus story...

For two or more teams...

Build the Pyramids Relay

Pairs place a large block between them (belly to belly) and must carry it to the Pyramid, drop and run back. Can't use your hands except at starting line. If the box is dropped you must pick up box and go back to starting line and start over. First team to get all their boxes to the pyramid wins.

Manna Cracker Whistling Relay

Each player on the team gets three manna crackers. First player must eat their three manna crackers and whistle reasonably well (swallowing or not) before second player can start eating and try to whistle. First team to have last person whistle is the winner.

The Bitter Meribah Water Relay

Each person receives a small cup. When it is their turn they put water in the cup, place on head and walk toward their "Meribah water well" (a pitcher) and dump water in. They can only use hands to fill cup and dump cup. First team to get water up to line on the well wins. 

Whack the Rock of Horeb Game 


Grand Finale....everybody wins (or loses depending on how you look at it!)

Each person takes a turn hitting the rock of Horeb (an adult with a super soaker under a sheet that has a hole in it). The Rock, however, has been told only to gush forth water when the "true leader" of the Hebrews hits the rock. The true leader is determined by drawing a number known only to the Rock. The Rock gushes forth when that number (kid) comes forward and hits the Rock. After gushing, select a new number and have kids again come up one at a time. Play until quite a few "leaders" have been squirted.(This was very popular)

Last edited by Lesson Forma-teer

Minute to Win It Games we have used for wrap-up of our Moses: Great Escape Unit

1) Miriam Dance Freeze Frame

One player per team. Dances while music plays. Must freeze when music stops. Elimination game.

2) Collect the manna

Two players from each team. Using one hand with spoon ONLY, gather cotton balls and put in basket. Most manna wins (60 seconds)



3) Eat the manna

One player from each team. Fishing line is strung through cotton candy which is held right above mouth level of player by an adult. Must eat the manna (cotton candy) using mouth only. (60 seconds)




4) Shoot the quail

Shoot rubber chicken into the bowl from designated line. Point for each one made into bowl. Points for closest if no one makes it into bowl. (30 seconds)



5) Rock and Water

Put stocking with tennis ball on head. Using only head, must knock over water bottles (most over wins) (45 seconds)






6) Ark of the Covenant Race

Two from each team. Standing facing one direction about 3 feet apart. Put pool noodles on shoulders with shoebox on top. Navigate over the rocks and river without dropping the ark.


Images (3)
  • IMG_7940: Eat the Manna
  • IMG_7942: Rock and Water
  • IMG_7944: Ark of the Covenant Race
Last edited by Luanne Payne

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