Game Lessons, Ideas, and Activities for Teaching The Ten Commandments in Sunday School.

Post your game lessons, ideas, and activities for teaching the Ten Commandments in Sunday School. The Ten Commandments, Exodus 20, Tablets, Mount Sinai, Wilderness, etc. Bible lessons about the Ten Commandments - with Games, Bible memory, Games that teach the Bible, Bible Activities, Bible Books, etc. 

Use the "Post Reply" button to post your game Ten Commandments lessons, ideas, and activities for Sunday School.

List of all our Bible Lesson Forums
Original Post

Games to Buy

A couple of games that I had purchase,d that may be of interest to someone else:

Ten Commandments Card Game

Publisher's Description: Do you want your children to really learn the Ten Commandments---not simply memorize them? Here are 100 questions and answers to help kids gain a deeper understanding of biblical principles. Some questions are specific, while others require thoughtful consideration of God's laws: "John cared about money more than anything else. What commandment did he break?" Fun for all ages! Cook Communications; 2001; ISBN: 0781436311

K10C: Board Game
By: George Taweel & Rob Loos
Publisher's Description: K10C video fans are sure to enjoy this fast-paced, adventure-filled game. Situational questions and answers help your kids gain an understanding of the real meaning behind God's rules. Features two playing levels---one for young beginners, another for older kids and adults. Who will be first to collect all the commandments from Moses? Two to five players. Tyndale House; 2003; ISBN: 0842382518

Opening - Game with no instructions / no rules

 

Something I have done with groups of children when introducing a lesson on the 10 C's:

Tell the children you are going to play a game today.

Have the children count off, or in some way divide up into two or more teams.

Give each team a ball, bean bag, frisbee, or something like that.

Tell them that when you say GO the game begins.

Count to 3 and say GO.

The children will not know what to do, how to begin, or even what the game is. They will not hesitate in telling you that you have forgotten a very important part of playing a game- THE RULES!.

This will lead into your discussion about the rules God gave us, and why God gave us the rules.

You might even start over with the game, this time with an explanation of the rules. Let the children play and then ask them which way was more fun.

Jan S

Object Lesson:  Kids gives directions to leader - how to make a PB&J sandwich (teaching following rules).

 

One of my favorites for teaching following rules is to do PB&J sandwich making. The kids are the ones who tell the adult leader the exact "how to" instructions. The kids one at a time give you one instruction each, in the correct order and very specific, what to do to make the sandwich. Follow their instructions literally (which makes it funny). For instance, the first child might say "open the peanut butter jar" and you might try opening it with your teeth or feet! You want them to specifically say "put one hand on the jar and one on the lid and twist the lid to the left until the lid comes off", using this format all throughout the process. Listen very carefully to what the kids say, so that you can catch them being general about the instructions. For instance if they say "spread the PB on the bread" you might put the whole jar on top of the bread and rub it around. It's a lot of fun and can make them see that God's instructions for us are also very specific.

Broken Rules - Take any Game and give participants their personal rule card 

Take any favorite game and try to play it when the rules are broken! You can do this with any kind of game. Make sure some kids are given instruction to keep the rules no matter what. Give other kids instructions on breaking the rules. No one knows who has what special instructions.

We did this with simple board games- Candyland and Chutes & Ladders. Each child received a card with their special instructions printed. Things like--take two turns, switch places with the person in first place.

The game will only last 2 or three rounds. The frustration at trying to play when rules are being ignored needs to be monitored and the game halted before violence breaks out.Big Grin 


Editor notes: And here is the Games Lesson that Lynn wrote: 

The Ten Commandments

Game Workshop

Summary of Lesson Activities:
Students will play 2-3 rounds of an easy children’s game with rule changes. They will discuss fairness and how they felt about playing the game. Then they will play Pictionary or 20 questions.

Scripture Reference:
Exodus 20:1-17 

Lesson Objectives: 

    Children will… (these are the things they will be able to DO)

  • Recite the 10 commandments. They may not need to know them word for word or in order but should be able to list them
  • Identify 4 commandments that describe our relationship with God; 6 commandments that describe how we are to treat others
  • Give short explanations or definitions on what each commandment means.

    They will discover: (These are the ideas, concepts the lessons are designed to teach)

  • The commandments show us the way to live as God’s people
  • The commandments help us to know when we are not living the way God intends so that we will turn back to God and ask for forgiveness and God’s help
  • God gave us the commandments to help us not to judge us.

Leader Preparation:

  • Read the 10 commandments in a couple of versions of the Bible. Exodus 10:1-17. The 10 commandments are also found in Deuteronomy 5:1-21. You might want to check that out to see the differences in a few phrases.
  • Read the background sheet on the 10 Commandments. (Editor's Note: This sheet is not included with this lesson).
  • Review the lesson description and the supplies needed.
  • Make sure you know how to play Chutes & Ladders and Candyland.
  • Pick the game you want to play—Pictionary or 20 Questions


Supplies List:

  • Bibles (In Classroom)
  • Cut apart Candyland and Chutes & Ladders Game (In lesson folder)
  • 10 commandment card—2 sets (in classroom )
  • cut apart Pictionary Cards (in lesson folder)
  • Large sheets of paper and markers for Pictionary (In Classroom)
  • Masking tape
  • Timer


Presentation 

Opening-Welcome and Lesson Introduction:
Greet the children and introduce yourself. 

Open with a prayer. 

Dig-Main Content and Reflection:

Lesson Summary:

  1. Students will play 2-3 rounds of easy children’s game with rule changes.
  2. Discuss fairness and how they felt about playing game.
  3. Look up ten commandments, read together and answer questions
  4. play Pictionary or 20 questions
  5. More discussion of personal application of 10 commandments
  6. Prayer asking God’s help for obedience to commandments
     

1.  When children enter divide into two groups (if 4 or less one group). One group gets Candyland Cards one groups gets Chutes & Ladders . Explain that the cards describe how they are to play the game. The rule on the card refers only to the person holding it. Each person is to play by the rule on their card. They take turns according to the number on their card. Check that they all know the basic rules of the game they are to play. The #1 person will also be the one to check the regular rules if there is a question so you might take care when you choose the #1 person for each game. Instruct them that they will play 2 (or 3 your choice) rounds of the game. 

2. Come together in one group to discuss the games. Questions you could use: How did you feel about the game you played? Was it fair? Why or Why not? How did you feel about having special instructions different from anyone else? How did the #1’s feel about having to keep the rules that no one else did? Move to discussion of God’s rules for us the 10 commandments. Are these rules for everyone? Does God make exceptions? Is God fair in the way he treats us?

3. Have everyone find the 10 commandments in Exodus and read together—You could assign each person a commandment to read or just let one or two people read. Ask who wants to read. Review the meaning of some of the commandments just to check for their understanding? What does it mean to covet? ..to misuse God’s name? …to keep one day holy? …to make idols or worship other gods?

Play either Pictionary or Twenty Questions. 

Pictionary — Divide into two teams. Teams alternate turns. On a team’s turn they choose one person to draw on the paper. That person is given a card. The card has one of the commandments or an event from the Moses story. At the signal start the timer, they begin drawing to give clues to the rest of the team. Only the drawer’s team can guess. Only pictures no words can be used, no hand signals, no spoken words. The drawer can let the team know when they are on the right track or have a partial answer. Give score for right answers.

20 Questions -- Use the 10 commandment cards in lesson packet.(The 10 commandment cards are simply cards from another game with one cammandment printed on each card.) Tape on card on each person’s back. Tell then you are using 2 sets of cards so they can not figure out which commandment they have by process of eliminating all the ones that they see. They may move around the room and read what is on everyone else card. They must not give any clues to which commandment it is. The students may ask Yes or No questions only to try to figure our which commandment they have. Students may answer only yes or no to questions others ask. May sure they all understand the yes or no part. When they guess rightly the card is taken off back and returned to teacher. After most have guessed or they run out of questions, students may get together in groups of 2-3 and act out a commandment for those that haven’t yet guessed.

5.  Further discussion –What commandments are the hardest to keep? What are some of the positive sides to the shalt nots--ex. not killing might mean showing respect for all human life-what would that look like in your own life? Give examples of how a cocmmandment is hard for you to keep. 

Closing:

6.  Close in prayer asking for God’s help in keeping the commandments especially the ones mentioned and for forgiveness when we fail to keep the commandments.

Have children put games back together and return all 10 commandment cards.


PICTIONARY CARDS (These were formatted to be printed on post cards--one phrase on each card. We covered the story of Moses and the Exodus this last summer so we included review of that story in the game)

DO NOT WORSHIP OTHER GODS    
DO NOT MAKE ANY IMAGES TO WORSHIP
KEEP A SABBATH DAY TO REST AND WORSHIP GOD    
DO NOT MISUSE GOD’S NAME
HONOR YOUR FATHER AND MOTHER    
DO NOT KILL
DO NOT STEAL    
DO NOT BREAK YOUR MARRIAGE PROMISE
DO NOT LIE    
DO NOT COVET WHAT OTHERS HAVE
THE EGYPTIAN PRINCESS FOUND THE BABY MOSES IN A BASKET IN THE RIVER    
GOD SPOKE TO MOSES IN THE BURNING BUSH
GOD SENT MOSES TO PHARAOH TO SAY “LET MY PEOPLE GO!”    
GOD SPLIT THE WATERS SO THAT THE HEBREW PEOPLE COULD ESCAPE FROM THE EGYPTIANS
MOSES WENT UP THE MOUNTAIN TO RECEIVE THE 10 COMMANDMENTS    

CANDYLAND CARDS

CANDYLAND CARD#1 You keep all the rules and check on the printed rules if there is a question. You will obey the printed rules no matter what!    
CANDYLAND CARD#2 On your turn you may go twice—Draw card move, draw card move.
CANDYLAND CARD#3 Before you draw a card you may trade places with anyone else on the board.
CANDYLAND CARD#4 On your turn everyone must move backwards to the color you draw. You move forward to the color.

CHUTES AND LADDERS CARDS

CHUTES AND LADDERS CARD#1 You keep all the rules and check on the printed rules if there is a question. You will obey the printed rules no matter what!    
CHUTES AND LADDERS CARD#2 On your turn you may go twice—Spin, move, Spin, move.
CHUTES AND LADDERS CARD#3 Before you spin you may trade places with anyone else on the board.
CHUTES AND LADDERS CARD#4 On your turn everyone must move backwards the number that you spin. You move forward.


This Lesson plan incorporated many of the game Ideas I found in this forum, but As I got ready to post it I couldn't find some of the ref. I had copied to prepare it. I know someone else suggested Pictionary and some of the other game Ideas so with thanks...


A lesson written by Lynn C. Wood from: Bream Memorial Presbyterian Church
Charleston, WV 

A representative of Rotation.org reformatted this post to improve readability.

The Ten Commandments 

Games Workshop Idea

 

Separate kids into two or three teams, each team with a bell in front of them.
Ask one of the questions: the first team to buzz gets to answer.
If the first team to ring their bell gets it wrong, it goes up for grabs with the other team(s).
Whatever team answers correctly first gets a Skittle.

Questions (or you can make up your own):

  • Bill cares about money more than anything else. What commandment is he breaking? (No idols)
  • All during school, and sometimes at home, Sharon thinks about how popular and pretty Betsy is. What commandment is she breaking? (covetousness)
  • Sam likes to say, “If you don’t give me your sandwich, God is going to hit you with a truck!” What commandment is he breaking? (taking Lord’s name in vain)
  • Jake is a real jerk. Heidi wishes that Jake were dead. What commandment is she breaking? (taking Lord’s name in vain)
  • Aaron votes that his soccer team should have regular practices on Sundays. What commandment is he breaking? (Sabbath rest)
  • Jesse is really angry with her mom, and slams the door in her face when she is trying to talk with Jesse. What commandment is she breaking? (Honor your parents)
  • Ted told Mary he wanted her to only go out with him, but he goes behind her back and asks Jennifer to go to the movies with him. What commandment is he breaking? (Adultery/faithfulness)
  • Sarah didn’t study for her Spanish test, and if she gets a bad grade her parents are going to ground her. So she peeks at Cathy’s answers during the test. What commandment is she breaking? (Stealing)
  • Sarah’s parents get suspicious about the unnaturally good grade she got on the Spanish test. Sarah tells them that she had just studied extra hard and had gone in early to ask the teacher questions: that’s why she did so well. She doesn’t tell them about cheating off of Cathy’s test. What commandment is she breaking? (Lying)
  • Terry thinks he’s better than everyone else, and he’s always telling other kids that they’re dumb and they should do what he tells them. What commandment is he breaking? I am the Lord your God; there are no other gods besides Me! Not even you, Terry!)
  • Harry really wants to be class president, but Caitlin is getting more votes. Harry starts telling other kids that Caitlin is really stuck up, and says bad things about her friends behind their backs. What commandment is Harry breaking? (false testimony)
  • Every time she opens her mouth, Jessica says “Oh my God! (OMG!) What commandment is she breaking? (taking the Lord’s name in vain)
  • Mack just got a new gun for Christmas. He wants to use it, so he goes out a has target practice on the squirrels in the back yard just for fun. What commandment is he breaking? (Don’t kill)
  • Heather’s best friend Susan is going to a different music camp, and Heather is jealous, so she starts hanging out with other friends and won’t text-message Susan back when Susan asks what the problem is. What commandment is she breaking? (Adultery/Faithfulness)
  • Sean put off doing the research for his final paper on Hinduism all term. It’s due tomorrow! He’s desperate! So he googles “Hinduism- Term Paper Helps” and downloads someone else’s paper. What commandment is he breaking? (Stealing)
  • Dana’s really good friend Morgan wants to work at the coffeeshop with her, but Stan got hired first. Stan is royally annoying, and no one at the coffee shop likes him, while everyone likes Morgan. Dana tells her boss that Stan goes to the storeroom and just hangs out there listening to his iPod while she has to take all the orders and make all the coffee, so that Stan will get fired. What commandment is she breaking? (False witness)
  • More than anything, Rob wants to be the lead player in his band. He spends all his money getting new amps and speakers and woofers and tweeters. Every hour, he’s either practicing his guitar, or earning money to get more accessories. What commandment is he breaking? (Love God first/ No idols)
  • Whenever Marie’s father asks her to do the dinner dishes or pick up her room, she turns away and says “WHATEVERRRR”. What commandment is she breaking? (Honor your parents)
  • Scott’s father is always working- even on the weekends. Even on Sunday. It seems like he never takes a day off. What commandment is he breaking? (Sabbath)
  • It seems like Shannon’s older sister, Bess, gets to do whatever she wants to, while Shannon always has to stay at home, which REALLY BUGS Shannon! What commandment is she breaking? (Covetousness)

 

A game written by rotation.org member Nansi.

 

A representative of Rotation.org reformatted this post to improve readability.

The Ten Commandments

Tabernacle Game Workshop

 

Summary of Lesson Activities:

Students will review and extend their understanding of The Ten Commandments and the historical setting in which they were given. The idea that God’s rules were broken even as He was giving them and His people continue to struggle with obedience is one with which all can identify. Most importantly, students will learn God doesn’t write us off as hopeless sinners when His commandments are broken. When we are sorry and repent, God forgives and gives us an infinite number of “second chances” to live as His people.


Background: The image of Moses on Mount Sinai receiving the Ten Commandments from God stands out as one of the most vivid scenes in the Bible. Amid thunder and lightning, smoke and fire, we are told, God appeared to Moses and engraved two stone tablets for him to deliver to the Hebrews waiting for him below.


Moses spent 40 days on Mount Sinai receiving God’s revelation, and to his followers this seemed an inordinate amount of time. As they waited, their initial awe at witnessing God’s presence on the mountain turned to impatience. Ultimately believing that Moses—their link to God—would never return, they decided they needed a new god to lead them and they created a pagan idol, a golden calf.


When Moses came down from the mountain carrying the tablets with the Decalogue, or Ten Commandments, in his hands, he saw the golden calf and shattered the tablets in anger. He destroyed the idol, and when those responsible for its manufacture were punished, he returned to the mountain to plead with God on behalf of the people. God agreed to renew the covenant and to give Moses the Decalogue again.
Isn’t this the story repeated again and again of God’s reaching out to humanity with His covenant promise, humanity’s unwillingness to keep its end of the bargain, and God’s offering yet another chance?


The Ten Commandments give us rules to live by and we must know them well in order to worship God properly and live in peace with each other. Just as important for our children to know is that everyone will break the commandments but the good news is that we are forgiven when we truly repent of our sins.


Workshop teachers should read Exodus 19 (the story of before Moses went to the mountain) 20 (the commandments) and 32-34 (what happened afterwards) for inspiration and insight into the struggles of Moses and the Hebrews in receiving God’s Commandments. Thoughtful preparation in the background of this part of the story will help leaders pass on the story of God’s plan for us, His people, and His redemptive power when we fail to follow His plan.


 

Leader Preparation:

  • Read the background and scripture ahead of time.
  • Gather the materials.

Supplies List:

  • Wheel of Fortune
  • Whiteboard and markers
  • Bibles and Bible storybooks containing the story of Moses and the Ten
  • Commandments
  • Charts titled “What We Think We Know” and “What We Found Out”
  • Markers for recording on charts
  • Chart with closing prayer litany.


 

Presentation

 

Opening-Welcome and Lesson Introduction:

1. Welcome students to the Tabernacle where we learn about God by
asking questions, reading the Bible and other books to learn
answers and often play games to help us remember what we’ve
learned. 

 

Dig-Main Content and Reflection:


2. Tell them we’ll start today by finding out what we think we know
about the story of Moses and the Ten Commandments. Ask children
to take turns telling something about this subject. (Remind them
we have to tell just about Moses’ story as it relates to the 10
commandments. We just don’t have time to go into other parts of
his story!) Let the children give facts at random and record what
they say on chart paper (Shepherd’s could do the recording) under
the title “What We Think We Know”. Discourage criticism from
students who may want to question the validity of what’s said.
Tell them we’ll discuss statements later, for now, we’re
brainstorming. If students get stuck, prompt them with questions
such as: Where were the Hebrews at this time? Who was their
leader? What are some of the commandments? Where did the
commandments come from? How did the people know about them?
What happened after Moses got the commandments? What happened
after that? What is the purpose of the commandments? Ten minutes
at most should be enough for this activity.


3. Read from a Bible storybook (appropriate for the age group) the
story of Moses and the Ten Commandments. Check back to the chart
made in #2 above when appropriate to validate or revise
statements. Older students may want to consult Bibles directly to
supply additional information. Students could pair up to consult
a variety of books and then report their findings to the group.
When revisions and additions are noted, record them on a new chart
titled “What We Found Out”. Another ten minutes should be enough
for this step.


Note: Remember, the important learning that should come out of the above activities, is not “Just the facts, Ma’am”, but that (a.) God chose a human to pass on His rules. (b.) Even though the setting was dramatic and God gave the leader great charisma and power, the people didn’t always get the message. (c.) God’s rules are absolute, no exceptions. (d.) God won’t give up on us when we break His rules.

4. Now it’s time to learn/review what those rules are. Let’s play
Ten Commandments Wheel of Fortune!

WHEEL OF FORTUNE — To play this game you will need to draw the blanks on the whiteboard and have point values for each color on the wheel. See how many total points the class can score in solving the puzzle. Have students guess letters until they can guess the Commandment. Spin the wheel before each guess. Give points for guessing correct letters. To enable everyone to get a turn to guess, allow each player to guess only one letter even if they choose a correct letter. When the puzzle is guessed, double the score for the entire commandment if someone can tell you a modern day example of the keeping or breaking of this commandment. (The teacher will have to be the judge of whether the example is worthy to receive extra points.) Give 10 extra points if someone can tell which number this commandment is.
Draw blanks on board as follows, one at a time, drawing a new blank grid after one is guessed in its entirety. Obviously, the commandments should be presented out of sequence if points are given for being able to identify the commandment number.

- - -/- - - - -/- - - -/- -/- - - - -/- - - -/- - - - - -/- -.
1. You shall have no other Gods before me.

- - -/- - - - -/- - -/- - - -/- - -/- - - - - - - -/- -/- - - -.
2. You shall not make for yourself an idol.

Continue drawing blanks for the following commandments:
3. You shall not make wrongful use of the name of the Lord your God.
4. Remember the Sabbath Day and keep it holy.
5. Honor your father and your mother.
6. You shall not murder.
7. You shall not commit adultery.
8. You shall not steal.
9. You shall not bear false witness against your neighbor.
10. You shall not covet what is your neighbor’s.


Closing:

 

Prayer Litany:

(This is a dialog between Moses and God, as Moses prepares to take the commandments to the people a second time. It should be written on a chart so all can read together with the teacher reading God’s part and the students reading Moses’ part.)
(Exodus 34:6 – 11 from "The Living Bible")

God: I am Jehovah, the merciful and gracious God, slow to anger and
rich in steadfast love and truth. I, Jehovah, show this
steadfast love to many thousands by forgiving their sins; or
else, I refuse to clear the guilty, and require that a father’s
sins be punished in the sons and grandsons, and even later
generations.
Moses: If it is true that I have found favor in your sight, O Lord,
then please go with us to the Promised Land; yes, it is an
unruly, stubborn people, but pardon our iniquity and our sins,
and accept us as your own.
God: All right, this is the contract I am going to make with you. I
will do miracles such as have never been done before anywhere
in all the earth, and all the people of Israel shall see the
power of the Lord—the terrible power I will display through
you. Your part of the agreement is to obey all of my
commandments.

All: Hear our prayers, O Lord. Amen


 

A lesson written by Amy Crane for Desoto Presbyterian Church

 

A representative of Rotation.org reformatted this post to improve readability.

 

The Ten Commandments
Game Workshop 


Summary of Lesson Activities: 
10 Commandment's Bowling Game to help children learn all Ten Commandments.

Lesson Objective:
after the workshop the children will be familiar with the Ten Commandments through having fun and through repetition. 

Scripture Reference:
Exodus 20 v. 1-17


Supplies List:

  • 10 skittles (ten bowling pins) and 2 balls.
  • 2 sets of large cards, numbered 1-10, each with the matching commandment.

Advance Preparation:

  • Set up the skittles (10 pins).
  • Put the two sets of commandment cards on a side table, arranged in number order.


Presentation 

Opening-Welcome and Lesson Introduction:
Welcome the children, have news, light candles, take collection.
Have prayer time.

Remind the children that we are talking this month about God's rules, as they were given to Moses when the people of Israel were wandering in the wilderness. Make the point that we all mess up sometimes. If we sincerely say sorry to God he will always forgive us.

Vocabulary:  Go through with the children the meanings of some of the difficult words: 

  • Sabbath - the day of the week set aside to rest and think specially about God - for Jewish people this is Saturday, for Muslims Friday, and for us Sunday.
  • Covet - to want something that someone else has, and to want it so badly you would like to take it from them.
  • Adultery - not being faithful to your husband or wife (be sensitive here, as children may come from broken families.
  • Graven Image - a model or statue that is worshiped as a god.

Dig-Main Content and Reflection:
Read the story from the Bible to remind them - Exodus 20 v. 1-17.

Tell the children that we are going to play a game today. 

Directions to Play the Game:
Divide the children into 2 teams, with equal spread of age and ability.

Each team takes it in turns to try to knock down the skittles (pins).
Smaller children get to stand closer to the skittles (pins), and older ones stand further away for their turns.

They count how many skittles (pins) they have knocked down, and then go and get that numbered commandment and the team reads it out. The team keeps the card.

They need to get each of the numbers at least once, and the team that has managed all 10 commandments first is the winner. It gets harder as the game goes on, as they have to knock down a specific number of skittles/pins to win each of the cards (it can be really difficult to get only 1 skittle/pin down!).
 
Closing:
Say a final prayer, before going into church for blessing and the last hymn.


A lesson written by Wendy in Roch from: Glory to God Lutheran Church
Rochester, MN 

A representative of Rotation.org reformatted this post to improve readability.


Ten Commandment Word Mix-Up Printable Sheet (Exodus 20)

Summary:  Attached to this post is a printable copy of the Ten Commandments. The words of the commandments are laid out on the document so that you can cut up the document after printing and have one word on each card.

Attachments

The Ten Commandments
Bible Skills and Games Workshop ("Antioch Arcade") 

Summary of Lesson Activity:
Older children (grades 3 and up) will be playing "Wheel of Fortune" with puzzles that spell out each commandment and younger children (grades 1&2) will play the "In/Not In Commandments" game. 

Scripture Reference:
Exodus 20: 1-17 

Key Verse: 
"I will write my laws on their hearts and minds. I will be their God, and they will be my people." -- Jeremiah 31:33b (CEV) 

Workshop Concepts:

  • God gives us rules to show us how to live with God and with others.
  • When we obey God's laws we show that we love God.

Leader Preparation:
Read Bible Background and scripture. 

Materials List:

  • Masking tape
  • Pencils
  • Posters and commandments for wall display and Memory verse for wall display
  • For Older kids:
    - Map
    - Chart paper (or easel or white board) and appropriate marker
    - Tape
    - A timer with a second hand (optional)
  • For Younger kids:
    - In/Not In “Commandments” on slips of paper (see here)
    - Basket

 

Advanced Preparation Requirements:
Have two posters on the wall, one labeled “How to love God” and one labeled “How to love other people.” The posters can be in the shape of tablets if you like. The commandments should be written on individual strips of poster board and taped to the posters, 1-4 on the first poster, 6-10 on the second. Use this brief wording:

1) Do not worship any god except me.
2) Do not make idols.
3) Do not misuse my name.
4) Remember the Sabbath Day.
5) Respect your father and your mother.
6) Do not murder.
7) Be faithful in marriage.
8) Do not steal.
9) Do not tell lies about others.
10) Do not want anything that belongs to someone else. 



Presentation 

Opening- Welcome and Lesson Introduction:
Grades 1-2 will not use Bibles, but do open yours to show them where the story is. For grades 3-5, make sure everybody has a Bible. The shepherds will have extra Bibles. Help the students to find the book of Exodus. (Get the shepherds to go around the room and help with this.) 

After they’ve found Exodus, help them find chapter 20, then verses 1-17. Some of the children will confuse chapters and verses. Show them that chapter numbers are the big ones, and also are at the top of every page.

Tell the children: “The book of Exodus tells us that after Moses and the Israelites escaped from Egypt, God gave them these rules to live by.” You might show older children the location of Egypt and Mt. Sinai on a map.

With older children, read the entire text of each commandment from the CEV, or let them take turns reading. Point out that the first four tell us ways to love and honor God, and the last six tell us ways to treat other people with love.

With younger children, use the brief version above. 

Dig: Main Content and Reflection:

Wheel of Fortune (for grades 3 and up):

Remove the commandments from the wall. Have tape at hand for putting them back up.

Explain that the children are going to play Wheel of Fortune with puzzles that spell out each commandment.

Note:  See the end of the lesson plan for a summary of the rules to the TV game show. You can adapt the rules to the workshop as you see fit, but usually simpler is better. Here is a suggestion for how to simplify the game, keep it moving, give everybody a turn, and avoid letting one team dominate or get bogged down in score keeping:

Divide the class into several teams of three to five players. Have the shepherd keep score on a piece of paper. Line the teams up and tell them they are going to guess letters to spell out each commandment. Draw short lines on the white board to represent each letter of the first puzzle. (Use the list above for the wording of each commandment. Present them out of sequence.) If you prefer not to delay the game while you draw the puzzles, draw them ahead of time on a pad of chart paper rather than using the white board. Then the shepherd can use the white board for keeping score.)

The teams will take turns spinning the game wheel, and then guessing letters to fill in the blanks. Let the first person in line for the team spin and guess a letter. The spinner can ask his team for help, but he is the only one who can make the guess. Don’t bother with “buying” vowels; just let the kids guess them along with the consonants. If the spinner guesses correctly, fill in the letter(s) and award his team the points he spun for (don’t multiply by the number of times the letter appears). If he guesses a letter that is not in the puzzle, write it at the bottom of the white board; award no points but don’t subtract points. Either way, go on to the next team for the next spin. After spinning, the player goes to the end of his team’s line. One spin, one guess per turn.

Instead of guessing a letter, the spinner can attempt to solve the puzzle. If he gets it right, award his team the points he spun for. If wrong, award no points and go on to the next team.

After a commandment is guessed correctly, tape it back in its place on the poster. If you have time, you might award 10 extra points for telling whether it goes in the “love God” or “love other people” column, or for telling which number the commandment is. Consider doubling the last score spun if the team can give a modern-day example of keeping or breaking the commandment.

Keep going until every child has spun at least once. If the kids are taking too long to guess letters, give them a 30-second limit and get the shepherd to time the game using the timer. 

"In/Not In Commandments" Game (For Grades 1-2)

Tell the children that they are going to read or hear some statements and will have to tell whether the statement is one of the Ten Commandments. They’ll have to think carefully, because sometimes a statement might not sound like one of the commandments but it is really the same idea put into different words. Other statements are good advice, but they’re not one of the Ten Commandments.

Use this list, and feel free to add your own ideas. Write each “commandment” on a slip of paper. Choose as many as you think you’ll need and put in a basket; save the extras to add to the basket if the game goes faster than anticipated. Let the kids take turns drawing slips and identifying “in” or “not in.” As each commandment is identified, tape it back onto its place on the wall. 

Reflection:
Recite the Bible memory verse. “I will write my laws on their hearts and minds. I will be their God, and they will be my people.” -- Jeremiah 31:33b

Discuss: God loved the Israelites and gave them rules to live by. How did they show that they loved God? By obeying God’s laws.

God loves us, and gives those same rules to us. The Ten Commandments show us how to live with God and with others. How do we show that we love God? By obeying God's laws.

What does it mean to have God’s law written on our hearts and minds? We know it so well that we remember it even when we’re not thinking about it, use it to guide the way we live and know what is right or wrong; always try to follow it.
 
Journals: Pass out the journal pages and ask the shepherds to pass out pencils/markers. Optional: Give the children a sticker or some other memento to paste in their journal as a reminder of the workshop.

Ask the children: Which is the hardest commandment for you to keep? Write the hardest commandment at the top of your journal page. Then write one or more ways in which you can keep that commandment. (Ex. Honor your father and mother - Do chores without being reminded, Listen when they’re talking, etc.) Or you can draw a picture of yourself obeying the commandment. 

Closing:
Prayer: Ask the students to close their journals and sit quietly for prayer: You can prepare your own prayer or use this one: Lord, please write your rules on our hearts and minds so that we can live by them every day. Help us to put you first in our lives and live in a way that shows love to you and other people. Amen.


Sources:
MacQueen, Neil. In/Not In Game Idea posted at Rotation.org. 


Wheel of Fortune - TV Rules
The object of the game is to solve a word, phrase, or name puzzle in which all the letters are hidden. Three contestants take turns spinning a giant wheel. The Wheel shows money in amounts from a few hundred dollars to a few thousand dollars, special prizes, and penalties such as Bankrupt and Lose a Turn. When a contestant turns up money on the Wheel, he can guess a consonant in the puzzle or buy a vowel for $250. If he guesses a consonant that appears in the puzzle, he earns the dollar amount he landed on, multiplied by the number of times the consonant appears in the puzzle. For example, if he lands on $100 and guesses "S," and the letter "S" appears in the puzzle two times, he earns $200. If a contestant spins a penalty, he may lose all the money he has earned so far ("Bankrupt"), or skip his turn entirely ("Lose a Turn"). The contestant then has a chance to solve the puzzle. If he solves it correctly, he wins all the money he has earned since the beginning of the round. If he is incorrect, the play goes to the next contestant.
A full game consists of four rounds. At the end of four rounds, the contestant who has won the most money and prizes goes on to play a bonus round. In the bonus puzzle, the most common consonants and vowel are shown. The contestant can guess a few more letters, and then has a chance to solve the puzzle. If he solves it correctly, he wins a prize.

--- “Wheel of Fortune FAQ.” About, the Human Internet.


A lesson posted by Catherine from Kirk of Kildaire Presbyterian Church,
Cary, NC, 2001.
Printed from https://www.rotation.org 

A representative of Rotation.org reformatted this post to improve readability.

In/Not In Commandments Game

-- by Neil MacQueen

Remember to pet your dog. -- Not in.
Obey your parents. - In
Do not ride your bike without a helmet. - Not In.
Do not worship any god except me. - In.
Brush your teeth after every meal. - Not In.
Do not make idols. - In.
Do not take drugs. - Not In.
Remember to make a good first impression. - Not In.
Do not misuse God’s name. - In.
Be faithful about doing your homework. - Not In.
Remember the Sabbath Day. - In.
Always eat your vegetables. - Not In.
Respect your father and your mother. - In.
Remember to fasten your seatbelt. - Not In.
Do not murder. - In.
Be kind to mom and dad. - In.
Be faithful in marriage. - In.
Read for 20 minutes a day. - Not In.
Do not steal. - In.
Make God more important than school, sports or TV. -In.
Read the Bible every day. - Not In.
Do not tell lies about others. - In.
Do not cheat in school. -In (if you consider cheating a form of stealing).
Do not want anything that belongs to someone else. - In.
Remember to exercise every day. - Not In.
Remember to say, “please” and “thank you.” -- Not In.
Do not be mean to other people. - Not In.
Do not take things that don’t belong to you. - In.
Always wear clean socks. - Not In.
Do not believe everything you hear. - Not In.
Be satisfied with what you have. - In.
If you and your sister are going to annoy each other, just stop talking. - Not In.
Make Sunday a special day. - Not In.
Get A’s in school. - Not In.
Do not cut in line. - Not In.
Remember to raise your hand before speaking. - Not In.
Do not spend all your money in one place. - Not In.
If you can’t say something nice, don’t say anything at all. - Not In

Numbers 15:38-39 Tassels are mentioned in the Bible as having a purpose. They are supposed to remind us to keep the 10 Commandments. So I made up a game in which I hang 10 tassels.   each tassel is numbered. I have a very soft light ball that the kids throw at the tassels. when they hit a tassel, they have to give an example of how they or someone else may keep that number commandment.  if they do not know what the commandment is, they look it up on the reference board, then give their example.   when the game is over, I allow each child to keep one tassel. I tell them that when they see it they should think of the 10 commandments from God. I made all my own tassels. They are very colorful and have beads on the pipe cleaner that holds them.

Add Reply

Likes and Bookmarks (1)
renalpenguin
Post Your Question, Comment, Idea, or Resource

Rotation.org Inc. is a volunteer-run, 100% member supported, 501(c)3 non-profit Sunday School lesson ministry. All content here is the copyrighted property of its listed author. You are welcome to borrow and adapt content here for non-commercial teaching purposes --as long as both the site and author is referenced. Posting here implies permission for others to use your content for non-commercial purposes. Rotation.org Inc reserves the right to manage, move, condense, delete, and otherwise improve all content posted to the site. Read our Terms of Service. Google Ad Note: Serving the United States, Canada, United Kingdom, Ireland, Australia, New Zealand, S. Africa, and more!

Rotation.org is rated 5 stars on Google based on 55 reviews.
×
×
×
×
×