Bible Skills & GAMES Workshop Lessons & Ideas for Creation

Lesson Plans, and for Ideas for Teaching the Creation Story using Games in Sunday School

Post your Sunday School lesson plans and ideas for teaching the Creation Story using Bible skills and games. Genesis 1. Genesis 2. Seven Days of Creation. Adam and Eve, Garden of Eden, Genesis 2. Bible lessons about Creation- with Games, Bible memory, Games that teach the Bible, Bible Activities, Bible Books, etc.

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A Creation Story Opening Name Game

Begin the lesson by playing this game: have the students go around the room and say their name and something from the story of Creation that begins with the same first letter of their name. 

For example:
My name is Wendy and God created WATER.
My name is James, and God created JUPITER.

You can add to this name game by having everyone in the class repeat the phrase "Hi Wendy Water," and "Hi James Jupiter," each time someone says their name -until you've gone around the entire class.  In another version of this game, you can beat out the words in rhythm.



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Creation Games Idea: Obstacle Course Game


Posted by Member CoreyUMC

During our creation rotation we made an obstacle course with 9" X 11" card stock for each day of creation.

We then armed kids with remote control cars and had them try to knock down the days of creation in order.

We made two of the exact same obstacle courses so kids could race their cars against each other.

This game went over very well with our kids.


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Note: To view a lesson written using this idea, check out the Psalm 100 Games Workshop

 

Creation Games Ideas

Bible Reading Exercise

Have older kids work with younger kids to open the Bible to Gensis 1:1.  Read the story with a different reader for each "day".

Creation Sequencing Game

 Before class: Prepare pictures that represent each day of creation - what was created on that day. In class: tape a pictures onto each kid's back. Have them put themselves in order of the creation story in Genesis 1.

Note: For an alternate way to play this game, refer to the game called "Who Am I?" in the games lesson below.

Creation Story Sound Effects Game

Break into groups (2-4 students per group) and have each come up with either a "hand-clap game" (like patty cake) or a "finger play" (like the itsy-bitsy spider) about the creation story.

 Scavenger Hunt Game

 Break into 2 groups (or 3 if there are a lot of kids).

  1. Give each group 6 (or 7 for fun!) disposable cups labeled with the numbers 1-6 (or 7).
  2. Tell them they need to find samples of something from each day of creation. Let them be creative in their samples. They will have to be able to roam the church grounds. Have them look up in the Bible if they can't remember what was on each day.
  3. Get back together at a specified time and let them show you & the other team what they came up with.


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Creation Games Idea: Creation Bean Bag Toss


Here's a game than can be made more difficult for older kids:

Randomly place on the floor, large squares of paper with each day of Creation (by number or by title) - or for older kids, examples from each day (sunlight; apple tree; rhinoceros, etc.)


Individually or in teams, the kids toss beanbags onto the squares in the correct order of creation.

 

Add up points and keep going for correct landings; deduct points if you get it wrong.

 

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Creation

Bible Skills and Games Workshop


Summary of Lesson Activities:

Play several games that focus on the Creation story...kids play a game of 'Twister'

  • Who Am I? -- Students will identify what part of creation is taped to their back by asking other class members questions. Discover that what God created was named as "good."
  • Order Up -- Put cards representing parts of creation in order. Discover God at work! [This game is especially good if your objective is to teach the order of the days of creation.]
  • Creation Twister - have fun twisting your body into impossible shapes in this take off on the traditional Twister™ game.
  • Creation Pictionary - guess what item a teammate is drawing. Discuss why do you suppose God found his creation "good."


Scripture Reference:

Genesis 1:1-2:4

Lesson Objectives:

  • For participants to play together as they continue to explore creation, discovering that God created everything and called it "good."



Leader Preparation:

  • Read the scripture.
  • Select the games you will play based on the time and space you have. Note the supplies and preparation requirements for each game (shown below with each game). Familiarize yourself with the rules for each game you will play.
  • Regardless of which game(s) are played, gather a whiteboard, an appropriate marker, and Bibles.



Lesson Plan: Opening

Greet your students warmly, welcoming them to the Bible Skills and Games Workshop. Introduce yourself and any other adults. (If needed, have the children introduce themselves.)

Tell the students what they will be doing today.


Dig

Ask participants to tell you what they remember from the Creation story. Allow all responses, if possible write (or draw) their answers on a whiteboard.

Say:  Now let's see how well we did at what we already know about the Creation story. Let's read the story together.

Do:  Make sure that everyone has access to a Bible. Depending on the age of your students, ask questions about where in the Bible we find the Creation story, is it in the Old or the New Testament, what book, and which chapters.

Read the story. Point out the parts they got right in their preview.

Play the game(s) you have chosen.


Closing

Close with a prayer, thanking God for creating everything, including us, and calling it all good!




Game: Who am I?

Supplies needed:  Marker; blank stick-on labels, one per student  (or use masking tape)

In advance:  Write on labels—creating one per student—things from creation (for example a star, land, elephant, tree, water, mountain, human, sun, cloud, etc.)

To play:

  1. Place a sticker on each participant's back.
  2. Tell participants they have been assigned an object that God created and their job is to find out what that object is. To do so, they must ask other class members, "Yes" or "No" questions with the goal being that everyone discovers who/what they are.
  3. Play the game! When they figure out what they are, have them say, "God created __their object__ and saw that it was good."
  4. IF you are up for the ultimate challenge, have the class members NOT able to talk. Then have them give clues to each other through mime/charades.
  5. Maybe have two or three sets of stickers - easy, intermediate and expert.
  6. You can also time your group and see if they can beat their own time each time they play!


Game: Order Up

Supplies needed:  3 x 5 cards (at least 8) to make a set of "Creation Cards"

In advance:  Prepare a set of eight cards with seven of the cards each representing one "day" in creation. Create these cards by using pictures—either drawn, cut from a magazine or printed from the Internet. On the eighth card write: "God." Keep the "God" cards separate from the "seven-day" cards.
Create enough sets of these eight cards so that all students—broken into two or three players per group—can play at the same time.

To play:

  1. Have the participants put the seven "Creation cards" in order and explain what each day represents.
  2. Now give each group a "God" card and ask them to put that card where they think it fits in the creation process. Be ready to prompt them with questions such as, "I wonder if God was around before the sky was made" "Do you think God was around before creation?" Ask groups to explain their answers.



Game: Creation "Twister"

Supplies needed:

  • A piece of "duck canvas" cloth that is at least 46" x 65" (117 x 165 cm)
    Alternately you could use a 4 ft x 12 ft drop cloth, cut in half or a twin-sized flat sheet (56 x 66")
  • A bowl or a plate approximately 7 inches in diameter
  • A pencil
  • 4 different colors of paint (optional)
  • Black paint or a black permanent marker (optional: multiple colors)
  • Paint brushes or foam stampers
  • 3x5 index cards, cut in half
  • A basket for the game cards

In advance:

  1. Use the plate or bowl to trace 24 circles on the canvas, in a "Twister" game board arrangement (4 columns with 6 circles in each column).  [Here is a link with pictures on how to make a Twister-like game board. And here are particulars on the layout.]
  2. (Optional) Paint each column of circles a different color. Creation Twister game mat
  3. Choose four items from creation. (Suggested items might be animals, people, nature items, and things found "in the dome of the sky.") Choose items that are easy to paint or draw. It is important that these items be recognizable to even your younger learners.
  4. Paint or stamp or draw each column on your canvas with one of the four items. Optional: To make it more interesting, draw, for example, different animals in each circle in the animal column.
  5. Create game cards. For example, if you use animal, human, nature, and the sky on your mat, you will need to make 10 animal cards, 10 people cards, 10 nature cards, and 10 sky cards. (You do not have to make a card to exactly match each item drawn. Create 10 cards with stars for the "sky" cards.) 
  6. Mix up the game cards and write Right-Hand (or just RH) on any cards; Left-Hand (LH) on another 10; Left-Foot (LF) on 10 and Right-Foot (RF) on the last 10. (It is important to mix up the cards and the body parts so that not all trees are right hand, etc.)

To play:

  1. Place game mat on the floor and put mixed-up game cards in a basket.
  2. Instruct participants to circle the mat. Let them know you will be picking a card and calling out instructions. The students are to do what you read off of the card. For example, you pick a RH "nature" card. Students will put their right hand on an item God created that we find outside. It doesn't matter which item—it only matters that they put their RIGHT hand on any nature item.
  3. Pick another card and give instructions but let students know they can only move what is being called. If the second card you pick is a LF animal, the student's leave their right hand on a tree and then ALSO put their left hand on an animal. Soon you will all see why this is called TWISTER! The only catch is the student CANNOT sit or fall down. If they do, they are out until the next round. BUT if they get out they can help you pick cards or help others on the mat by pointing out shapes.

 



Game: Creation Pictionary

Supplies:  3x5 index cards cut in half; drawing paper; markers/pencils; a timer

In advance:  Create a list of items in God's creation, paying particular attention to what has been studied throughout the Rotation. These will be your "clues." Write each clue on a half index card. It will be a good idea to have each group of students try to guess a different clue. Thus, it will be okay to repeat clues, just try to avoid passing out two of the same clues in a round.

To play:

  1. Break into groups of 3-5.
  2. Have one member of each group come up at a time to see a clue. Once they have received the clue they are to go back to their group and draw that item for their group. Make sure groups know the artist CANNOT talk and the artist cannot write words on the page. Set a time limit on how long the artist has to draw.
  3. **You can keep score BUT in an effort to eliminate some of the competition, make points extremely absurd in number so that no one can remember the real score (i.e., This clue is worth 546,688, 998.)
  4. After each round of clues, have the students discuss what they think God liked about their item—why they think that God decided that a particular creation was "good."
  5. Play as long as you like or as long as you have clues.
  6. For an extra challenge, use Play-Doh as your medium instead of paper/pencil. Here students have to mold the clues. This is better for your older classes.



A lesson written by "St. Elmo's Choir" a group of educators and pastors who graduated from
The Presbyterian School of Christian Education at about the same time.
Members of their group used the Rotation model in their individual ministries. Some of them wrote lessons together. This is an example of one of their lessons. View other lessons from St. Elmo's Choir.

Photo credit:  Playing Twister by Tim Ellis. Licensed under Creative Commons (BY-NC 2.0).
Creation Twister game board created by Carol Hulbert using the photo editor, PicMoney.com

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Creation

Games Workshop

Summary of Lesson Activity:  

The children will hear the Creation story from the book Crazy Clothesline Characters and experience mystery containers that hold objects which provide a sensory experience of the story. They will then play a Cranium-type game to recall the activities of creation.

Scripture Reference:  Genesis 1:1-2:3

Memory Verse:  "In the beginning God created the heavens and the earth." Genesis 1:1

Workshop Objectives — After completing this Rotation, the children will:

  • Learn that “Genesis” means “beginning” and that it is the first book in the Bible and includes many stories, including the creation story.
  • Learn that God is the Master Creator who existed before anything and created everything.
  • Learn that God created everything and labeled it as good.

Leader Preparation:

  • Read the scripture ahead of time.
  • Gather the Materials 

Materials needed:

  • Crazy Clothesline Characters by Carol Mader, (ISBN 0-7644-2140-9)
  • Seven black gift bags, numbered 1 to 7, with black tissue paper. (The book suggested using oatmeal boxes painted black. Any black container will work as long as it is big enough to hold the materials listed below.)
  • 9x13 pan, or similar size
  • Daily items for each gift bag:
    • Day 1. Flashlight
    • Day 2. Ziploc bag, filled with air
    • Day 3. Jar of water, bag of sand and soil, flower or leaves, apple.
    • Day 4. Sun, moon, stars, planets
    • Day 5. Toy bird, fish
    • Day 6. Plastic animals, mirror
    • Day 7. Small pillow
  • Two large cube boxes made into two dice.  One with numbers 1-6. Other with the five “Cranium” categories used in the lesson; the sixth side should be “Your Choice”
  • Cranium Cards. (See attachments at end of lesson. If you wish to change some of the activities, you can use the docx. The pdf version is not easily edited.)
  • Playdough
  • Whiteboard markers
  • Scoreboards, one per team. If laminated, can be used over again. (See attachment.)

Arrival Setup

  • Get Bibles for every 2 children.


Presentation

Opening – Welcome and Lesson Introduction: 
Greet the children and introduce yourself. Wear your nametag.

Dig-Main Content and Reflection

Bible Story:
Gather the children on the floor around you. Have the gift bags in a box where the children can’t see them.
Distribute Bibles, one to every two children.

Say: We are learning about the creation of the world and everything in it.
The Bible is divided into two parts:
The Old Testament contains stories and writings from before Jesus was born.
The New Testament begins just before Jesus was born. It tells about Jesus’ life and ministry, and about what happened shortly after he died and rose from the dead.

Ask: Where in the Bible would we find the story of creation? (Old Testament)
Does anyone know the name of the book that the creation story is in? It’s the first book of the Bible. (Genesis)
Have the students find the book of Genesis, chapter 1, verse 1, in their Bibles. Make sure it is noted that Genesis is the first book in the Old Testament.

Note: Even though you’ll be telling the story to the students, the exercise of finding the story is still important. We will do this every week.

Mystery Containers Story:

Say: Today, we are going to experience the story of creation through a fun story. Then we will play a game to see how much you recall. So, listen carefully. Plus, you’ll be helping me with the story.

Read "Mystery Containers Story" from Crazy Clothesline Characters
Put the items back in their bags so you are ready for next week. Class can help with this.

Creation Cranium:

Say: So God created everything in the world! It was all planned and had a purpose.
Now we are going to play a game to see how well we know when and what God created.
We are going to play a game similar to Cranium. Has anyone ever played?
It’s a fun game where you have to do all sorts of different funny things to get your team to guess the answer.

The object is to complete your team calendar so you can rest on the seventh day! When you answer a question correctly, you can mark that day off your calendar with a dry erase marker (if laminated, regular marker if not).

You will roll a pair of dice. On one die will be the day of the week that your question will come from. The other will be the type of activity you will have.

In our version, we’ll have the following types of activities:

  • Cameo:  Act It: The person who rolls the die will try to get his or her team to guess the answer on the back of this card by acting out without making any noise.
  • Factoid:  Determine It: Your team must determine whether the statement below is True or False. I’ll read the statement aloud, pass the card to you, and then start the timer. You may talk among yourselves but the person who rolled the dice must provide the answer.
  • Polygraph: Know It: Your team must correctly answer the question below. I’ll read the question aloud, pass the card to you, and then start the timer. You may talk among yourselves but the person who rolled the dice must provide the answer. (For younger children, you may provide choices if they are not already given.)
  • Sculptorades: Sculpt It: The person who rolled the die will try to get the team to guess the answer on the back of this card by sculpting the subject in playdough with no talking or gestures. I’ll read the hint aloud, pass the card to the artist, and then start the timer.
  • Cloodle: Draw It: The person who rolled the die will try to get the team guess the answer on the back of this card by drawing clues on paper with no talking, letters or symbols. I’ll read the hint aloud, pass the car to the artist, and then start the timer.


Divide the class into two to four teams. Ideally, 4 or 5 children on a team. Let the team with the next birthday go first.

The first team to answer a question for each day of the week wins.

To make it go faster, if they repeat a day that they already have, you can let them either roll again or pick the day that they want.

Filler Time (if needed)

If you have time, allow the children to take turns selecting an animal and then trying to get others to guess it through either Act It, Sculpt It, or Draw It.

Reflecting and Closing
Discuss all the wonderful things God created. Close in prayer thanking God for all that is good!

Tidy and Dismissal: Ask children to help tidy up. Close the door and turn off the lights. Store your materials back in the cabinet. 


 REFERENCES

  • Creation Lesson Set from River Community Church, Rotation.org, Amy Crane link,
  • Mader, Carol. Crazy Clothesline Characters. Loveland, CO: Group Pub., 2000. Print.
  • Cranium, Hasbro, ASIN B0036RNWOA. Print.

  A lesson written by Ann Wright from
Saint Andrews Presbyterian Church
Raleigh, NC.

A representative of Rotation.org reformatted this post to improve readability.
Photo credit: Cranium Sculptorade  by ValMan, via photopin. Licensed under Creative Commons.

To download the attachment of Cranium game cards, click on the underlined words "Creation Cranium.pdf")

Attachments

Create your own script.

What could you do if you don’t have access to the book, Creative Clothesline Characters? (It’s out of print, but still available for sale online. Eventually this will probably not be true.) You can create your own script, using the “Mystery Containers” idea and crediting the book with the inspiration for this lesson.

I would begin by reading several translations of Genesis 1-2:4. If you use a kid-friendly translation (I would choose The Message in this case), this can be the basis for your actual script. You can copy and paste it from an online source like Bible Gateway. Then you can edit it as suits your group. (You might also want to consult some Bible storybooks to see how they deal with the “dome” that separates the waters above from the waters below. Some explain more clearly than others.) Then you’re ready to interrupt the script at the beginning of each day to use your “Mystery Containers.”

Distribute Mystery Containers: When you distribute the “Mystery Containers” to your students, take into account the number of items in each container so each student can handle at least one object. The containers described in the Materials Needed list a total of 15 items. Adjust your containers or your assignments so that each student can handle at least one item.

Here’s how I would draft a sample script:

God didn’t use hands or machines to create the universe. God only used God’s breath, God’s Word. God simply spoke, and all the things in the universe were created, one day at a time. As I tell the amazing story of creation, I will stop and ask you to reveal the contents of your “Mystery Containers” so you can experience a bit of this amazing creation.

[Tell your students they will have one minute to examine the contents in their “Mystery Container” so they will be ready to display the key element of each day of creation. They should keep their objects secret from the other groups. If there’s only one object in a container, give the container to one student.
    Days 1, 2, 7       1 item each   = 3 students
    Days 3 and 4    4 items each = 8 students
    Days 5 and 6    2 items each = 4 students]

In the very beginning before there was anything at all, there was NOTHING. Close your eyes to picture what NOTHING might look and feel. It was a deep, black, watery darkness, with no shapes, no sounds. NOTHING, but God’s Spirit.

[Tell Day 1 to reveal God’s first creation. Day 1 takes the flashlight out of the bag.] God spoke: “Light!” And light appeared. [Tell Day 1 to turn on their light.] God created not just a little light like this flashlight, but ALL the LIGHT that is light. God saw that light was good and separated light from dark. God named the light Day, he named the dark Night. It was evening, it was morning—Day 1. [Tell Day 1 to place their flashlight in the pan.]

[Tell Day 2 to reveal God’s second creation. Day 2 takes the ziplock bag full of air out of the bag.] God spoke: “Sky! In the middle of the waters; separate water from water!” God made sky. He separated the water under sky from the water above sky. And there it was: he named sky the Heavens; it was evening, it was morning—Day 2. [Tell Day 2 to place their piece of sky in the pan.]

[Tell Day 3 group to reveal God’s third creation. Day 3 takes the jar of water, bag of sand and soil, flower or leaves, apple out of their bag.] God spoke: “Separate! Water-beneath-Heaven, gather into one place; Land, appear!” And there it was. God named the land Earth. He named the pooled water Ocean. God saw that it was good. God spoke: “Earth, green up! Grow all varieties of seed-bearing plants, every sort of fruit-bearing tree.” And there it was. Earth produced green seed-bearing plants, all varieties, and fruit-bearing trees of all sorts. God saw that it was good. It was evening, it was morning—Day 3. [Tell Day 3 group to place their water, earth, green plant and fruit in the pan.]

[Tell Day 4 group to reveal God’s fourth creation. Day 4 takes the sun, moon, stars and planets out of their bag.] God spoke: “Lights! Come out! Shine in Heaven’s sky! Separate Day from Night. Mark seasons and days and years, Lights in Heaven’s sky to give light to Earth.”  And there it was. God made two big lights, the larger to take charge of Day, the smaller to be in charge of Night; and he made the stars. God placed them in the heavenly sky to light up Earth and oversee Day and Night, to separate light and dark. God saw that it was good. It was evening, it was morning—Day 4. [Tell Day 4 group to place their lights, one by one, in the pan.]

[Tell Day 5 group to reveal God’s fifth creation. Day 5 takes the toy fish and the toy bird out of their bag.] God spoke: “Swarm, Ocean, with fish and all sea life! Birds, fly through the sky over Earth!”  God created the huge whales, all the swarm of life in the waters, and every kind and species of flying birds. God saw that it was good. God blessed them: “Prosper! Reproduce! Fill Ocean! Birds, reproduce on Earth!” It was evening, it was morning—Day 5. [Tell Day 5 group to place the fish and bird in the pan.]

[Tell Day 6 group to reveal God’s sixth creation. Day 6 takes the plastic animals and the mirror out of their bag.] God spoke: “Earth, generate life! Every sort and kind:  cattle and reptiles and wild animals—all kinds.”  And there it was: wild animals of every kind. God saw that it was good. God spoke: “Let us make human beings in our image, make them reflecting our nature. So they can be responsible for the fish in the sea, the birds in the air, the cattle, and, yes, Earth itself, and every animal that moves on the face of Earth.” God created human beings; he created them godlike, reflecting God’s nature. He created them male and female. God blessed them: “Fill Earth! Take charge! Be responsible for fish in the sea and birds in the air, for every living thing that moves on the face of Earth. And there it was. God looked over everything he had made; it was so good, so very good! It was evening, it was morning—Day 6. [Tell Day 6 group to place the plastic animals and the mirror in the pan.]

[Tell Day 7 to reveal God’s seventh creation. day 7 takes the small pillow out of the bag.] By the seventh day God had finished his work. On the seventh day, he rested from all his work. God blessed the seventh day. He made it a Holy Day because on that day he rested from his work, all the creating God had done. [Tell Day 7 to put the pillow in the pan.]

This is the story of how it all started, of how God spoke Heaven and Earth into being, and there it was!

This script is closely adapted from the Bible paraphrase The Message (MSG) Copyright © 1993, 1994, 1995, 1996, 2000, 2001, 2002 by Eugene H. Peterson.

Anne Camp

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