Skip to main content

Attached to this post is a PDF version of the Manual v 1.1. It has improvements and better formatting.

 

A Bible Skills and Games Workshop Manual


from Neil MacQueen, Version 1.1 ! June 2014

I sincerely hope other folks will add to this "provisional manual" by posting their thoughts and ideas. You have my permission to copy and modify the following for local church use.

What is the "Bible Skills and Games" Workshop?

The Bible Skills and Games Workshop is one of the "core" workshops of the Workshop Rotation Model. Other "core" workshops include: art, a-v, drama. In addition, many churches add a computer, music, puppets, science, or storytelling workshop to round out their four to five week rotation on a story.

In the Rotation Model, we teach one Bible story several weeks in a row. Each week the kids rotate to a different "workshop" which teaches the story through a specific type of learning activity, such as, art, games, computer, a-v, or drama. The teachers do not rotate. Instead, we match their teaching strength to a workshop and have them staff it for the four to five "rotation". With regard to the “Bible Skills and Games” Workshop, we look for teachers who are comfortable with Bible skills and tools, and know the value of games.

The original concept behind the Bible Skills and Game Workshop was to create a classroom where Bible tools were used, basic Bible skills were taught and emphasized (beyond the emphasis they might receive in other workshops), and where some memorization took place –all within a fun gamey format. This workshop was also intended to give us a place to focus on "extra" content outside of the rotation. More on that in a moment.

As you will read, the games in the workshop are not limited to what you do “after” the Bible study, rather, the games are methods of engaging students DURING the Bible Study.


Bible navigation, structure, history, “who’s who”, geography, culture, key verses, a key memory verse, --these are "Bible Skills" you can teach alongside the rotation’s story. In additional to a general proficiency, you'll also let the rotation's story itself identify "skills" to teach. For example: If you're teaching a Gospel story that has a parallel version in another Gospel, you'll check out that parallel version, note the differences, and briefly discuss how/why the stories vary from Gospel to Gospel. This is a great time to pull out a couple copies of "parallel" Bibles to look at. And because this workshop uses study Bibles, you'll also teach them how to use the cross-reference notations in those study Bibles.

This particular workshop can also be the designated place where “extra-rotation” Bible content can be included. For example, in some churches where a “kids’ catechism” is being taught, the Bible Skills and Games Workshop can devote it's first or last 5 minutes to this ‘extra’ content. (Some churches put this 'extra' content in various workshops depending on where that content best fits. For example, key memory verses can fit nicely in a computer lab running scripture memory software.)

 




What's in a Name?

Reclaiming the "Game" Workshop's Concept

The original name of the "Game" Workshop was “The Bible Skills and Games” Workshop. Somewhere along the line many of us shortened it to "The Game Workshop", and after reading hundreds of "Game" Workshop lessons which lack a Bible Skills focus, I am campaigning to restore the original name and concept to this workshop, and wrote this manual to demonstrate that point of view.

Something else changed along the way. Not only did we lose a sharper focus on teaching "Bible Skills" in this particular workshop, we also lost the original concept of teaching those skills in a "game-y" way. Many "Game" Workshop lessons simply stuck a game at the end of a traditional Q & A Bible study. Whereas, we had originally envisioned teaching basic Bible skills with games and "game-y" interaction ALONGSIDE the Rotation story. And indeed, many Rotation churches still run their “Game” workshops with this understanding. But many “Game” workshop lessons have devolved into the following format:

(1) a sedentary Bible study
(2) followed by a game that reinforces the story

You may prefer to run your "Game" Workshop this way, but I think most will agree that a Bible Skills and Games Workshop is a better approach. By restoring its proper name in our discussion with lesson writers and teachers, we stand a better chance of capturing these two important ideas.

1. Restore "Bible Skills" to the workshop's name and focus.
2. Restore the games to your "game" concept, using game-y techniques throughout the lesson plan.

Ideally, you will use games or "game-y" interactions DURING the study to promote learning and discussion, as well as at the end of the lesson for review. This idea comes from the Rotation Model itself: using creative teaching methods in the Bible study, rather than just using them to revive the troops after the boring teacher-dominated talk.

 

This photo of kids and their teacher using a tilting "maze game" for studying about Paul is a good example of a gamey activity that leads the discussion and illustrates the lesson content.

 

 

In this particular gameboard, the subject was Paul's Conversion. The kids helped construct the gameboard to illustrate "what helps and what hinders a person from believing?"

 

Kids added rails ('helps') and labeling pitfalls and other hinderances per the teacher's suggestion. Then they tried to navigate the ball around the table.  The teacher then made comments about helps and hinderances, and asked the kids to add more (based on their responses) which they gladly did and played again. They played it many times, and each time, new talking points were illustrated.


 


Below, you'll see examples of how to put the Skills & Games back in the forefront of the Bible Skills and Games Workshop!  But first, a word about the Bible Skills and Games Workshop ENVIRONMENT...




Putting the Tools Front and Center

A proper Bible Skills and Games Workshop should have the Bible tools and reference materials on full display, and not stuck in a closet. This is the workshop where traditional Bible Study tools and aids are AT HAND and get USED in the lesson (often through the guise of a game, such as, "find the verse," or "draw a word out of the hat and look it up.").

 

Resources include: maps, pictures, timelines, concordances, Bible dictionaries, Thesauruses, and good cross-reference Bibles with study notes.

When not in use, things like maps and timelines should be hung on the walls for the wandering eye to soak up. No Bible mural, however beautifully painted, can teach as much as a set of maps, story pictures, timelines and posters. Many "Game" Workshops sprout inspired decorative environments, such as, tents and Temple or synagogue murals, which also inspired the workshop's renaming. In some cases, however, those environments also shoved aside the original idea of putting all our tools OUT WHERE TEACHERS AND STUDENTS COULD SEE THEM & USE THEM. Many students are naturally curious, and most are stimulated by the anticipation created by "stuff" in front of them when them come in. Don't be afraid to have a "pile of anticipation" on your table and on your walls.

  • If your study tools are out of sight in the classroom, they will be out of mind.
  • If your lesson plan and games don't provide a game-y activity that specifies use of the Bible study tools, then the tools will gather dust.
  • If you put a volunteer in this workshop who isn't comfortable using Bible study tools, then change the volunteer.


Traditional curriculums often supplied these teaching aids as part of the curriculum package, and many churches have them stuffed in filing cabinets. They can also be ordered online from various Christian suppliers and denominational sources.

It’s easier to send a signal to teachers about the methods you want to them to employ in an art workshop or computer lab, but not so easy in a Bible Skills and Games Workshop that is devoid of visible content, study tools, and game props.

 

Your Bible Skills and Game Workshop should have READY discussion tools like, "discussion cubes" and "spinning wheel" and game buzzers.  Every part of your lesson, even your opening questions, and deciding who has to answer a question can be "gamed."

---------------------------------------------------------------

A Typical Bible Skills and Game Workshop Lesson Outline


1. Introductions

2. Question for the Day (What you want the kids to remember the most)

3. Bible Study

4. Digging Deeper into the Story

5. The “Big Game”

6. Reflection

Every single step in this lesson outline is a place you can play a game.

Sometimes I call these "game-y' techniques or "mini-games", as they are not full-blown games. Rather, your study is punctuated by fun 'game-y' ways of getting participation. Below are some examples. Write out your "game-y techniques" in your lesson plan for your teachers.

---------------------------------------------------------------

INJECTING GAME-Y-NESS During the Study


Here is the above outline with game-y examples added at every step:

To "old-timers", the following techniques may seem obvious, but many volunteers may be unfamiliar with them, or didn't realize they were supposed to employ them.

1. Introductions
Play a quick 'getting to know you better' game. Example: As they arrive, write down middle names on cards and have students to match the names to the student.

2. Question for the Day
(What you want the kids to remember the most) Ask: "Based on the posted scripture passage, which of the following three questions on the board do you think is our Question of the Day?" (the kids can look up the passage to answer)

3. Bible Study
I usually open with an 'overview' that emphasizes Bible skills. Examples: Find 1st Kings 19. Then I make assignments to different students, such as, "tell me four other people found in this book." "What stories come before and after." "Name two major characters in the book preceding and after." Then I might pull a timeline off the wall that we have been working on, and have everyone guess where this story takes place on the Bible timeline. Then I might say, "As we read this passage, hit your buzzer when you think we’ve gotten to the key idea in the passage, and there may be several." See my tips on "how to have students help read the passage" below.

4. Digging Deeper into the Story
Say: As we read, "let’s vote using our buzzers what we think the most important verse is, the strangest (etc). (See my suggestion for doing this with spoons too). With certain passages, I might toss out a couple of THESAURUSES and have the kid look up alternative words for strange Bible words like "commandment" or "salvation". Then we try them in the passage and vote them up or down Synonyms are a great way to unlock meanings. Then i might say "Here are three possible Life Applications I’ve written out in the corners of our room, go to the one you think is the strongest for you."

5. The “Big Game” Relay Game

6. Reflection Graffiti Wall responses

 

 

You'll want your workshop to have lots of game props:

 

Wheels of Fortune

Discussion Cubes

Answer Buzzers

Big hat of discussion questions to pass around

Carpet squares for instant floor gameboards.

Jeopardy question wall pockets

Hot Potato for "who gets to read and discussion..."

 

I love the trainerswarehouse.com website because it has lots of these gamey gadgets.

 


---------------------------------------------------------------

A Few Techniques:

Sunday School has a long tradition of creative discussion techniques. Here are just a few. More resources are posted below. Aside: Many long-time teachers have a deep bag of similar 'tricks'. But many of our adult teachers were taught by monolog-specialist. Bible Skills and Game Workshop lesson plans should SPECIFIY THE "GAME-Y" STUDY TECHNIQUE.

Technique 1: Turn your Key Question into a Mini-Game:
As you are studying Abraham's Call, turn your discussion question about "who has been called by God in the Bible to do something difficult" into a mini-game by quickly inviting student pairs to list as many people in the Bible they remember who were called by God to do something difficult.
Or, simply write out several questions and ask student to guess which question the teacher thinks is the “Question of the Day”. Give them the Bible verse so they can look it up and make a good guess.

Or, using a variation of "the name game", go around the circle and have each student name a name --after they have repeated the names in order that everyone else has spoken (the list of names getting longer as you get around the circle). In a small group, challenge them to come up with “7 names”, rather than simply seeing how many they can come up with. If they come up 6, they’ll strain to come up with 7, and that is challenging them…ie… a game.

Technique 2: Turn their reading into a Mini-Game:
Pass out cards and pencils and have them silently read a passage and write down what they think are the 3 most important keywords in the passage, and the 2 they don’t know. Then have everyone share their keywords/don’t knows” while you list them on the board, and see how many of their “keywords/don’t knows” matched those of the class. This becomes your golden opportunity to expound.

Or, give them “easy” buttons or buzzers, or a stuffed animal to throw at a target when they think we’ve just read the “key verse of the entire passage”, or found “the strangest verse in the passage”. Sometimes you have to go through the passage twice  so they have figured out when they’re going to throw the monkey or hit the buzzer. I’ve also played this like a game of spoons…putting one less spoon on the table than there are kids. When any student reaches what they think is the key verse, everyone grabs for spoons (it’s wild), but then the spoon-reacher has to explain their answer and the spoons go back on the table. You can change the “reasons” to grab a spoon to suit your study.

Technique 3: Assemble the Scripture/Timeline/Storyline
Some stories and verses lend themselves to being reassembled. A simple large puzzle on the table, or magnet sheets on the steel chalkboard turn it into a puzzle game. The nice thing about “pieces” is that you can then toss these pieces to individual students and say “tell us what this part is, what does this part mean?” or “tell us more about this person”, …then send them into their Bibles again.

Technique 4: Give them a "What?" Button to buzz into your study.
Get a couple "easy" buttons from Staples (or buzzer buttons off the web). Invite students to hit the buzzer for various reasons you have posted on the board, such as, “3 buzzes = this seems like a key idea to me!” “2 buzzes = this is a weird verse, I don’t get it” “1 buzz = anytime God’s name is mentioned”. This "making a game out of it" helps them get over their shyness. It also gives the teacher a button to press when THEY don't understand and want to ask the kids a question. The buzzer creates a fun sense of anticipation, and makes them listen/read more carefully to know when to use the buzzer.
There are dozens of variations on these three techniques, and many more ways of "gaming" the reading, digging and discussion. When writing your “Game” Workshop lesson, look at each of the five lesson steps and put a game in each step.

Technique 5: The Importance of Stuffed Monkeys (and other props)
Whether you’re reading, storytelling, or leading discussion, PROPS help focus student attention and make learning fun and feel “gamey”. I routinely bring props related to the story to tell the story, passing it around to different readers. A basket of action figures can become characters in the story. For several years we had a "He-Man" figurine as Jesus and I still smile when I think about it.

One of my favorite Bible study props was a stuffed monkey we threw to the kids who then had to answer a question. (Now you know where the idea for my Bongo Loves the Bible CD came from). At times we even turned it into a "dodging" game of “whoever the teacher hit with the stuffed monkey had to answer the question up on the board”. Funny thing was suddenly kids wanted to answer questions or be the one who looked up a word in the Bible Dictionary, or was “tagged” to come up to the map. The name of that game is “have fun.”

Technique 6: Question Cubes

Decorate two 6 inch boxes and tape discussion starters to the sides of one, and numbers on the other box. The kids roll one across the table to get the question, and roll the other to see which of them has to answer, or how many kids have to answer it. Dice1: "If I were God in this story, I would...". Dice2: #1 has to answer, or "all girls" etc. Sometimes the questions were simply paperslips in a bag the kids drew. In one variation, I added 2 slips for 2 characters the kids who drew those slips had to "pose like" while the story was being read. After the reading, the class would vote on the "best story poser" and we'd given them a goofy medal.

This is the GAMES workshop, remember? So one of the things it requires of your teachers is a SENSE OF HUMOR.


The Point of these "Techniques":
EXPECTATION + ANTICIPATION + FUN = FOCUSED MINDS and BETTER RETENTION.

---------------------------------------------------------------

A little bit more about "Game Theory"...

Games increase blood flow and adrenaline…which are aids to memory and thinking skills. Games also have practical functions. They break up the tendency for a teacher to monopolize the conversation. Games are goal-oriented (to play, to win) which provides a sense of structure and direction to students, a sense of completion, and encourages timely participation, rather than sitting back. They also foster group cohesiveness.

When gaming, it is important that the teacher not be punitive, or do anything to discourage student participation. Good gamers dole out plenty of mulligans and create a sense of fair play. Great game leaders make their games fun and humorous, so that everyone feels like a winner just because they played!

---------------------------------------------------------------


About "The Big Game at the End of the Lesson"

The Bible Skills and Games Workshop usually ends with a bigger more structured game than those used during study. Relay games are wonderful because you can design the relay stations around the story, and they involved a lot of movement. Familiar fun games are also a good source of game ideas to adapt to story purposes. And then there are those typical “Bible Quiz Show” and “Jeopardy” like games that are equally fun, if you make them “gamey” with fun props and some dÉcor (envelopes filled questions taped to the wall for “Jonah Jeopardy” doesn’t cut it in the Rotation Model! The nice thing about the Rotation Model, is you can accumulate some great game props to make your game presentation all the more attractive, engaging, and memorable.


Game Construction Guidelines:

1. The game should be as closely themed to the lesson as possible.
2. The game activity should mimic action in the story if possible.
3. The game should require use of content to play.

Here’s a Jonah Relay Game that demonstrates all three of the above game construction principles.

After my mini-gamey study, I’m going to have the kids play the Jonah Relay Game: They will run to Joppa, row across the floor on a piece of cardboard, crawl through a whale belly (two sheets of clear plastic), and build a small hut (blanket over a frame) and lower a green stalk to the floor (plant eaten by worm), shake their fist at God, and then try to remember what God said to Jonah about the plant dieing. The Ref will decide if they can then crawl humbly away to the finish line.

At each station is a card that has quotes Jonah must read. Mix up the cards so the kids aren’t always reading the same thing at each station.
After playing, we’ll do it a second time for speed, and I’ll add one more station: At the ending, you must find the story of Jonah in the Bible and show it to the referee!

I’ll also often LABEL the stations of the game with ideas from the story. Thus, the whale has a sign saying “God wants your attention”, and the Plant has a sign saying, “God forgives, why don’t you?” If we have time, I’ll have the kids come up with the “what does this mean” and write it on a strip of poster board. Kids enjoy helping you set up the game field. Make the most of every opportunity to connect content, vocab and concepts to visuals and actions.

If I'm doing a "Jeopardy" our big boardgame game about Jonah, I'll still try to THEME the decor of the game, try to link actions and objects in the game with items/actions in the story, and try and tie as much learning content to the game as possible, even beyond quiz questions. Thus, I might name the teams in a quizbowl: "Team Nineveh and Team Joppa", and keep score by making the team's plant get eaten by a worm (made out of cardboard). These are not window-dressings! They are memory building blocks. Even something as small as a quiz prop based on something from the story helps EMBED the memory.


Relay Game Stations Tips
Your relay game stations can be based on a place in the story, a character, an attitude, a verse in the story, or a meaning of the story. Thus, a relay for the Prodigal Son can include “the Pig sty” station, and “the Older Brother’s unforgiving jealousy” darkness. Your Game Workshop “Game Kit” should have things like: plastic sheets, costumes to put on, canvas dropcloths, rope, cardboard, blankets, packing tape, posterboard,

---------------------------------------------------------------

A Note about “Reflecting” in the Game Workshop

Sometimes it’s hard to get the kids to reflect at the end of a big active game. Journaling, for example, or leading a prayer can be tough to do after 10 minutes of running around. Their adrenaline is going, and thus, you need a reflection that can handle it.

One activity I have had success with is creating a “graffiti wall” they could stand and write at. It’s “big” enough in both size and expectations to I will often put a question on the graffiti wall, or draw my face on the wall and have them add their faces and put talk bubbles over our heads saying what we are thinking about God’s message in the story. Or I start a prayer and add blank lines for them to fill in: “God, thank you for _______.”

I should also mention that Reflection isn't just for the END of the lessson. Rather, you can reflect as you study.


More About Study Tools

In addition to good study Bibles, story pictures, and concordances, you'll also want a Dictionary of Bible Pronunciations handy, a couple of THESAURUSES to find synonyms for Bible words, posters and maps of Israel, posters displayed showing books of the Bible and timeline, ...and a couple of creative Bible and game books for the teacher. Some Bible Skills and Games Workshop have the kids create and add-to a timeline during the year.

You'll also want to have things like cards and markers, bags to draw names/questions out of, flipcharts, lots of drawing space on the wall, and some fun costumes and hats to toss to various readers/characters.

Overhead projectors and videos can be used in the Bible Skills and Games Workshop, and some also have a computer to project Bible software, Bible atlases, and view photos or other related content found online. Let your rotation's Book, Chapter and Verse inform what tools might be most appropriate.

-----------------------------------------------------------------------


RESOURCES

There are many “creative Bible study” books on the market, and probably in your church library. In my experience, I rarely use the ideas from these book "as written", instead, ADAPTING them for my lessons.

Your church youth group or children’s ministry probably has several “books of Games” or “101 Creative Bible lesson”. These are an endless source of Game Workshop inspirations ---with every game a potential candidate to ADAPT to your story/meaning with a little bit of creativity and re-theming.

If you have a favorite resource, post it here in the Game Workshop Design forum at rotation.org.

-----------------------------------------------------------------

HOW TO READ THE BIBLE WITH KIDS

How to read in groups
How to lead reading sessions in such as way that the kids better follow and understand what they are reading

Here are paraphrased excerpts from the book “Teach Like a Champion” by Doug Lemov. They were originally posted at my www.SundayResources.net/neil blog (in the 'Successful Teachers' section, -which has other teaching techniques from Lemov’s research as well.

In short:

1. Explain vocabulary and practice pronunciation BEFORE you start reading with your students. This will help students get over nerves and make the reading go more smoothly.

2. Do not assign reading “in order around the circle”, rather, assign it randomly so everyone expects they may be called upon. This will increase their focus. (Neil adds: use some gamey techniques to assign reading)

3. Break up the text and keep read aloud durations short.

4. Teach students to bookmark the verses with their finger so they can lift their eyes from the text to you, and not lose their place.

 


---------------------------------

This "manual" is a work in progress. I welcome your suggestions and additions. 


<>< Neil MacQueen

 

Attached below is an UPDATED v1.1 of the manual.

Attachments

Last edited by Wormy the Helpful Admin Worm
Original Post

Replies sorted oldest to newest

Hi Neil:

Thanks for these great ideas. I will be rethinking how I write a games Bible Skills and Games workshop.

RE: Using a "game" during the Bible study portion of a lesson...
Tell your parents that they can use these same ideas at home to make it more fun to read/discuss a story from the Bible with their kids. As an example, here's a blog post for families to discuss the raising of Jairus' daughter, which involves a knock-off of the game of Spoons. (My blog is for parents to continue the learning at home.)

-- Carol
Wow! This is wonderful AND daunting. The leaders I work with (and that includes me) need a workshop to practice doing these things -- some games to loosen us up and make us ready to take these risks. We all learned at the knee of the "monologist." I have read this "manual" through twice now and am only beginning to unpack its MANY lively techniques. I'm sure there's a Flash Training presentation in here -- and we need it bad! AND it needs to include all of the curriculum writing teams, too!

Anne

Yah know the weird thing is that ALL these techniques have been floating around for decades. I've picked them up from various lessons and "creative Bible teaching" books. Phyllis Wezeman has written a ton about techniques in our email newsletters.

What's different is that I'm applying them at EVERY STEP of the lesson plan, whereas the traditional Sunday School approach was to use creativity as the "thing we did after we exhausted talking".

We're talking about a "discipline" really, a rubric to save us from the easiest thing for a teacher to do: talk our kids into a stupor.

HOW TO CURE THIS TYPE OF LESSON PLAN

If your lesson plan in ANY workshop looks like this:

1. talk
2. talk some more
3. activity to revive the troops
4. talk even more
5. close (a talking prayer, hahaha)

Then you need to CHANGE HOW YOU GO ABOUT WRITING YOUR LESSON PLAN.

-->> And the solution is actually pretty simple. For every step in the lesson plan, create two columns:

___________________________________________________________________

Left Column.................|............Right Columm

Step 1 in the Lesson Plan...|....Step 1's Creative Method to teach it!
Step 2 in the Lesson Plan...|....Step 2's Creative Method to teach it!
Step 3 in the Lesson Plan...|....Step 3's Creative Method to teach it
etc
____________________________________________________________________


By simply using the discipline of that "Right Hand Column", and using the workshop's designated method to inform the right hand column's techniques, you can transform your lesson plan, your teaching, and your kids.

Not every creative method/technique has to be a full blown 'game' in the workshop, just 'game-y' as I've described above. In Art, it could be something artistic, such as a quick sketch, or looking at art. Etc etc.

Is "talk" evil? Smile


Does every step 'need' a creative technique?
No, but a simple thing like "creating two columns" challenges our reliance on talking too much, and forces us to think about our lesson steps differently. "TWO COLUMNS" gives us a simple tool to make us think about applying the Workshop's designated learning approach to each lesson step. The kids enjoy "two column" lessons, and creative teachers do too.

It also takes seriously the Model's belief in the power of creative, multiple-intelligence learning.

-----------------------------------------------

If you think about it... the entire Rotation Model itself is based on implementing structural discipline on our teaching habits. We begin by creating "boxes" called workshops into which we place a "creative media" and the creative teacher who likes that media. This simple structural idea tells us HOW TO TEACH in each workshop. We just need to extend this "how to" into the individual steps WITHIN each workshop. A right hand column rubric would hold us to that need.

----------------------------------------

Another great example of how the habit of having a "Right Hand Column" could transform a lesson is in the Storytelling Workshop


Having read dozens of Storytelling lessons up here, I have described most of them as "a teacher in costume delivering a boring monolog".

Now imagine if there were a right hand column for every key point in the story. In that right hand column we would create a demonstration or some form of "interaction" by the students for each key point to enliven the presentation and "hang the point" in the student memory.

I'm sure there are some great storytellers out there in some churches. But simply writing better monologs is not the answer for "the others" who struggle to make this workshop interesting.

-----------------------

Next question:

Is typing too much, evil?

Hmmmmmm.....

<>< Neil

Last edited by Luanne Payne
I completely buy in to the need for the "right column," but I know that the teams that work out in the trenches also need to rally 'round each other and support the "out of my comfort zone" actions that are required here - especially for the more introverted among us.

I picture the "leader orientation aka fall teacher meeting" as a workshop itself: less a review of the content and more deliberately full of laughter and practicing technique after technique.

Anne

This is a fantastic document and will be a wonderful aid for us as we develop our lessons! 

 

However, in terms of dropping the “Bible Skills and”, it is important to remember that different congregations have different realities and different goals.  We have a small and aging congregation.  Our Sunday school has children between the ages of 3 and 16, but normally only 6 – 8 children each week (and not the same children each week as attendance is irregular for many).  Due to other constraints, we normally have a maximum of 45 minutes for the lesson and the rooms we use for Sunday school are used for many other purposes during the week (not all church-related).  Our emphasis is on engaging with the story and its meaning for our lives today.  Memorization and bible skills are not foci for us, although general bible literacy is a goal with our older children.  We want our older students to be able to engage in critical thinking in regards to interpretation of biblical stories, knowing that the meaning of a story is not the same for every person, or even for every time in a given person’s life.  We have met our goal when the older children read a story for the first time and can draw parallels with other stories we have studied or see contradictions between the two stories and/or their messages, even if they forget Joseph’s name and call him “the guy with the fancy coat”.  We have met our goal with the younger children when a 4-year-old overhears his mother talk about a long journey through the desert and says, “That sounds like Moses, Mummy,” and then proceeds to tell her in great detail about Moses and the Israelites.  For us, it is immaterial that he can’t identify which book of the bible the story is found in.

 

I think one of the beauties of the workshop rotation model is that it can be adjusted to suit the goals, resources and theologies of the various congregations using it.  By using games (and art, drama, etc.) as teaching tools, our children are retaining more information and enjoying it more at the same time.  Many thanks to all of you who have spent years developing the concept of workshop rotation!  Our execution may not always be what you would have envisioned, but it has allowed us to revitalize our Sunday school and enhance the experience for both leaders and students.

Hi Forest Hills Mary!

You're right, Bible "SKILLS" can mean different things to different churches. The point of including it in the title is to remind writers, churches, parents, and kids --is to make it mean SOMETHING ! ...and use this workshop (or at least another) to make sure that "something" isn't lost in rotation and all the media.

A good question for every church:

       What Bible Skills do you want to teach?
Last edited by Neil MacQueen

Fantastic, Neil - thank you SO much for this. We'll be transforming one of our classrooms to a Bible Skills & Games classroom, and this manual and your insight is VERY helpful. (The room needs a name - suggestions welcome!)

The Bible Skills and Games Workshop is almost always on the list of workshops that our Writing Team uses when it writes a lesson set on a new story. In fact, the Team's Game Workshop lessons should be considered exemplary --not only because they are creative and well-written by experienced Christian teachers, but because they are heavily discussed during our peer-review of every lesson with an eye toward improvement and real-world experience.

Simply put, the Writing Team works hard
to make its games teach.

One of the Writing Team's Game Workshop goals is for every game to have a teaching purpose and not merely be included for entertainment purposes. In fact, we strive for educational games that ARE entertaining.

In a good Game Workshop lesson plan, the MAIN GAME carries the MAIN POINT of the lesson. It's not there to reward kids for being good during the "boring" part of the lesson, or to alleviate fidgets. We believe the game itself should help do the teaching. And thus, which game you play and how you play it matters.

The Writing Team often uses a lesson writing technique that we sometimes call "game-i-fying."

"Game-i-fying" means that in the Game Workshop, we look for game-y ways to read the scripture (reverently, of course), and even look at ways we can make the reflection and closing prayer feel like they were "played" in some way shape or form.

Game-i-fying is a focusing technique. It brings your eyes to attention, your body ready for action, and your mind ready to respond. And it's an attractive way to teach kids. 

We strive for this consistency in the other workshops of the Rotation Model too. For example, in the Art Workshop you might use art or artistic materials to help read and discuss the scripture reading, and create or show art materials to reflect on its meaning and life application. In the Drama Workshop you might do a dramatic reading of the scripture, or do the prayer using a drama technique. If you're using computers, you might use the computer in your closing prayer. Striving for this consistency of use throughout each workshop is challenging and an exciting way to brainstorm new ways of teaching.

Neil, Lead Writer for the Writing Team.

Last edited by Neil MacQueen

Bible Games shouldn't "just" be about information recall and ordering skills. Instead, those recall activities, like quiz questions, can include moments of life application and reflection that traditional lesson plans and teachers leave until the end of the lesson.

It's all in how you design the game and "milk" the information that you're working with.

In these two examples below, I share a simple "key verse" sorting game and two examples of how to get more life application out of the key verses/questions in the lesson plan.

The lesson plan examples mentioned below come from our Abraham and Sarah Stories ~ Games Workshop forum.  You can also find an example of this verse sorting game for the many Jacob and Esau stories.


A Verse Sort Game

The following simple "verse sort" game is particularly good at covering large stories that have several episodes and scenes, such as Abraham and Sarah's story, Jacob and Esau stories, The Exodus stories, Joseph's many episodes, and the story of Christ's crucifixion and resurrection.

For my example below, I'm using the lesson found in the Abraham and Sarah Bible Skills and Games Workshop by the lesson writer known as "St Elmo's Choir."In their lesson they listed the main Abraham and Sarah episodes by chapter and verse. In the following game, after the class briefly reads those scriptures (or sees them in a video, or hears them from an illustrated Bible, etc), they will then sort key verses or phrases you have taken from each story's episode and put them into the correct "story episode basket."   Feel free to narrow down the number of story episodes you read, and thus the number of baskets you need to suit the ability of your students or the scope of the story you want to cover. Keep reading for "how to " details.

You can have students play this sorting game as individuals or teams. You can play it once to get the idea, then time them with your cellphone stopwatch a second time through to create a bit of excitement. After sorting, the verse slips can be randomly retrieved and discussed for their life application potential. See examples below.

KeyVerseSortingGame-Rotation.org

HOW TO PLAY

Ahead of time:
Write of these scriptures' story title, chapter, and verse on a sheet of paper and tape it to a container on the table (buckets, baskets, or boxes). For example:

Then write 3 key verses/phrases from each story's scripture reading on slips of paper and place them in a pile on the table in front of the container.

Play:
Invite the class or teams to put the scripture slips in their correct story buckets. If you have more than one team, "time" them to see how fast they can sort the key verses into the correct buckets.

Reflect:
Call a student forward to retrieve a verse slip from any bucket and have them explain its place in the story ("it's what Sarah did when the angel said she was going to have a baby"), then put themselves in the key character's role and ask them how THEY would have responded.

For example, by making Genesis 18:12 "Sarah Laughed" one of your key verse phrasees, when the student retrieves that verse you can ask they "why" Sarah laughed, whether or not people "laugh" at God now, and what promise has God made to you that should fill you with joy?

Tip: In many lesson plans these reflection insights are found in the last step of the lesson. Look for them there and pull them into the quiz game itself.

Here's a version of the Verse Sorting Game that covers the numerous Jacob and Esau stories.



Turning Key Questions & Answers into Moments of Reflections

justthefacts

"Just the facts, ma'am" may have been fine for Sgt Joe Friday, but a Bible story is more than its parts. It's the life application we're driving for, and every question and answer has the potential to offer a moment of reflection.

Below is an example of how to change Question #23 in an Abraham and Sarah Games Workshop lesson plan posted by one of our members to turn it into a "fill in the blank" and then turn it into a moment of reflection during the quiz.

Original Question 23 from Wendy's Lesson:
"Where is Sarah, your wife?” they asked him. “In the tent,” Abraham replied. Then one of them said, “About this time next year I will return, and your wife Sarah will have a son.” Now Sarah was listening to this conversation from the tent nearby. And since Abraham and Sarah were both very old, and Sarah was long past the age of having children, she laughed silently to herself. “How could a worn-out woman like me have a baby?” she thought. “And when my master—my husband—is also so old?”

New Question 23, part 1:
WHERE was Sarah when the visitors asked Abraham, "Where is Sarah, your wife?”
WHY do you think she was in the tent? Was she afraid? Hiding?

New Question 23, part 2:
WHAT did the visitor say to Abraham that made Sarah laugh?

New Question 23, Reflection Follow up #1:
WHY did Sarah laugh at the visitor's promise?
WHAT was the visitor's (God's) response to Sarah's laughter of disbelief?

New Question 23 Reflection Follow up #2:
WHAT promise has God made to you that is so amazing and/or unbelievable that you might FEEL like laughing and/or other people might say was unbelievable?

WHAT about God's promises did Abraham and Sarah learn that day that they want YOU to KNOW and BELIEVE?



Workshop Manuals, Suggestions, Bible Games

Last edited by Neil MacQueen

Add Reply

Post a New Topic
Lesson or Resource
Rotation.org Inc. is a volunteer-run, 100% member supported, 501(c)3 non-profit Sunday School lesson ministry. You are welcome to borrow and adapt content for non-commercial teaching purposes --as long as both the site and author are referenced. Rotation.org Inc reserves the right to manage, move, condense, delete, and otherwise improve all content posted to the site. Read our Terms of Service. Get a free Registered Membership or become a Supporting Member for full access to all site resources.
Rotation.org is rated 5 stars on Google based on 51 reviews. Serving a global community including the United States, Canada, United Kingdom, Australia, New Zealand, S. Africa, and more!
×
×
×
×
Link copied to your clipboard.
×
×