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This topic is collecting Computer Workshop Lessons and Ideas and Memory Games for teaching Psalm 23 in Sunday School. Feel free to add your suggestions.

Be sure to check out the Writing Team's Psalm 23 Lessons!
That set has a wonderful Psalm 23 "Memory Games" lesson plan AND a Computer Workshop "Scripture Memory Game" lesson that uses free software.

Psalm 23 lessons for Sunday School

Last edited by Neil MacQueen
Original Post

Psalm 23

Computer Software Workshop Ideas

by Neil MacQueen

Teaching Tips:

Psalm 23,  has been called "The Gospel in Miniature" and "The Most Beloved Psalm." Hands-down, it has to also be the most MEMORIZED Psalm --and for good reason.  So I'm not going to re-invent the wheel or ignore the obvious here. In the computer lab, we're going to focus on MEMORIZING this wonderful passage, and NOT spend so much time on parsing out its various and deep meanings. Psalm 23 doesn't need that much help, thank you very much.

Computers are particularly good at helping with memorization because they make it FUN and REPEATABLE. And those are two important factors in memorization. Repetition over the short and long term is the way our brain really memorizes things.  So while this is ONE lesson about memorizing Psalm 23, fact it, you need to GET BACK TO IT OVER TIME to really make it work. Use it or lose it.  

Some of the software programs suggested in this lesson are now FREE to's supporting members. Learn more!

Some Ways to Memorize Psalm 23 with Software

There are several ways, and depending on how much class time you have, the age of your students, and how many computer classes you devote to Ps 23, you might do them all!

Way 1: Cal and Marty's Scripture Memory Game (Sunday Software)

Have the kids type-in the verses. Do one or two verses per game. You can create a Ps 23 set. If you're not familiar with Cal and Marty, once you see the verse editor in it you'll know exactly what I mean. You will see that Psalm 23 is one of the verse sets that comes with Cal and Marty. That's for demonstrating purposes. You want your KIDS to create their own set. It's the typing/creating that starts the memorization process!

Way 2:  Illustrate Flashcards of Verses with Kid Pix 4 or the newer "3D" version.

Simple enough. Have kids spend about 5 minutes illustrating/typing a verse on the screen and then print them all from your various computers (or various kids at one computer) and use them for a flash card game or unscrambling game on the table. Why not just color a page with crayons or make the flashcards yourself?  Because when kids FOCUS on the verses through the mouse and keyboard and onscreen tools, they are GLUING the verses into their brains!

Way 3: Play "How Few Can You Do" using a wordprocessor or Let's Talk CD (Sunday Software) or Kid Pix 4 or the newer "3D" version

Computer lab enthusiasts will recognize one of my 'stock' computer lab games for REDUCING a long passage to its essential "keywords."  Hence the name, "how few can you do."  

You start the lesson with a simple short Bible study. You'll be doing more "study" as you debate which words to keep or toss.

Round 1:  Have the kids reduce the Psalm to its 12 most essential words.

Round 2:  Reduce the Psalm to its 8 most essential words.

Round 3:  Reduce the Psalm to its 4 most essential words.

Each round can be a debate, and an opportunity to interject teaching comments, such as, "Group 1, why did you leave out the words enemies and house?"  The number of keywords in each round is arbitrary. Depends on the kids and passage.

I will do VARIATIONS of this game based on the Psalm content itself. For example, in Psalm 23, I will have the kids ONLY TYPE THE VERBS.  (The verbs in Ps 23 point to God's action.) and then have the group come up with only 7 verbs, then 3.

I like doing this on the computer with programs where the computer is made to SPEAK OUT LOUD whatever the kids type. Kid Pix 4 or the newer "3D" version for the younger crowd.  Let's Talk CD for the older ones. This way each group gets to PLAY their words for all to hear.

(BTW: typing is a memorization device )

AFTER playing "How Few Can You Do" I will OFTEN have them ILLUSTRATE their 3 or 5 most important keywords and hang them in the room. That too is a good long-term reminder. I've done this a couple of different ways... posters, etc.

Last edited by Luanne Payne

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